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Re: LBGUI - Demo [Re: Lukas] #335274
07/27/10 15:54
07/27/10 15:54
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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HeelX  Offline
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When I go into fullscreen I don't see the mouse... can you please add this and proof that you can work with it in fullscreen mode?

Otherwise: great work!!!

Re: LBGUI - Demo [Re: HeelX] #335278
07/27/10 16:18
07/27/10 16:18
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Posts: 655
to your left
Great work!
This comes just in time laugh

Can't wait to get the source in my hands.


Shade-C EVO Lite-C Shader Framework
Re: LBGUI - Demo [Re: BoH_Havoc] #335282
07/27/10 16:33
07/27/10 16:33
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
@HeelX: That requires creating bitmap mouse cursors. I will create them and add them to the demo at the latest in the contest release.
But be assured that it works with bmap cursors in fullscreen, too. The cursor changing is independent from the actual mouse cursor. There is a variable called LBG_mouse_cursor which tells you which cursor the GUI "suggests" you to use. It's up to the user to change the cursor according to that information.

LBGUI - Prerelease... kindof [Re: Lukas] #335633
07/29/10 19:15
07/29/10 19:15
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

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Lukas  Offline OP

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Posts: 2,043
Germany
I have uploaded a "Prerelease" of LBGUI, which does not yet include the header, but the source code of the last demo, an other, smaller demo including commented source code, which also shows that multiple selection is now possible, and that bitmap cursors work (although you need a little workaround for the hotspot), and the manual of LBGUI.

http://www.brogames.de/LBGUI/LBGUI_pre.zip

Re: LBGUI - Prerelease... kindof [Re: Lukas] #335681
07/29/10 23:36
07/29/10 23:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Should be integrated to A8 as standard !!!!!!!!

Great work laugh

Re: LBGUI - Prerelease... kindof [Re: ratchet] #335713
07/30/10 09:49
07/30/10 09:49
Joined: Sep 2007
Posts: 62
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bodden Offline
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bodden  Offline
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Posts: 62
Germany
Great work!

Re: LBGUI - Prerelease... kindof [Re: Lukas] #335729
07/30/10 11:29
07/30/10 11:29
Joined: Jul 2010
Posts: 283
Germany
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jenGs Offline
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jenGs  Offline
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Posts: 283
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This is really great. The only thing that's missing now is a GUI-Editor laugh And a "good" code editor. Because I hate to write BMAP definitions. And Code auto completion would be very usefull for a project like this (But thats JCL's problem not yours).

Am I right, that you created the buttons/controls with the winapi, made them somehow "invisible" and created a graphics representation of each state in the engine?
I tried this a year ago and failed with the message handling of the winapi.

Again, great work.

MfG,
Ich

Re: LBGUI - Prerelease... kindof [Re: jenGs] #335734
07/30/10 11:48
07/30/10 11:48
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

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Lukas  Offline OP

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Joined: May 2007
Posts: 2,043
Germany
First, thanks to all who posted after I said thanks the last time. grin

"Am I right, that you created the buttons/controls with the winapi, made them somehow "invisible" and created a graphics representation of each state in the engine?"
You are wrong. wink
I programmed the buttons and all other controls completely myself. They act like Windows buttons, because I examined the behaviour of the Windows buttons and made my buttons do the same.


Maybe I'll make a GUI editor some time, but not in the near future...

LBGUI - RELEASE! [Re: Lukas] #336054
08/01/10 12:08
08/01/10 12:08
Joined: May 2007
Posts: 2,043
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Lukas Offline OP

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Lukas  Offline OP

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Posts: 2,043
Germany
Now the deadline is over as it's the 1st of August even in GMT-12. So there is no reason to hide the source code anymore.

Here you go:
http://www.brogames.de/LBGUI/LBGUI.zip
(~687KB)

This is the contest release. It's much smaller than the first two downloads as this doesn't include an exe anymore. I put the other downloads down, as especially in the first demo I gave you there were some small bugs, which are now fixed.

Credits would be nice.

Re: LBGUI - RELEASE! [Re: Lukas] #337709
08/12/10 18:15
08/12/10 18:15
Joined: Jul 2004
Posts: 40
UK
M
Macro Offline
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Macro  Offline
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M

Joined: Jul 2004
Posts: 40
UK
Likas,

This looks like a contribution of epic proportions. GUIs have always been doable in 3DGS but they have come with an amount of pain. I am looking forward to playing with this and seeing what it can do!!

Thanks

MACRO

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