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Re: LBGUI - Demo [Re: mk_1] #335137
07/26/10 21:25
07/26/10 21:25
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
"What's missing is multiple selection in list boxes (using ctrl and shift)"
- Putting it on the ToDo list.

"Customizable theme?"
Yes, you can even use an other "theme" for each instance of an object.

Re: LBGUI - Demo [Re: Lukas] #335138
07/26/10 21:25
07/26/10 21:25
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Quote:
You can assign them events (like button events) for different things, like when they are destroyed, when windows are maximized, etc. In these functions you can also e.g. prevent a window from being maximized/closed etc.

That's what I meant with delegate based.

Does this also count for data setup? Eg you have a function that returns an array of Strings that should be used for this table view and say the tableview: Use this function as data source?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: LBGUI - Demo [Re: WretchedSid] #335139
07/26/10 21:30
07/26/10 21:30
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
"Does this also count for data setup? Eg you have a function that returns an array of Strings that should be used for this table view and say the tableview: Use this function as data source?"
No. If by "tableview" you mean something like a listbox, the items in the list are also structs stored in linked lists.
EDIT: But you can of course write your own function that puts an array of strings into that linked list.

But you can do stuff like I showed with the editbox that only accepts odd ASCII codes. You can even access the input string so you can make it always write capital letters, although you typed in lower-case letters. And there is the button Condition function.

Last edited by Lukas; 07/26/10 21:48.
Re: LBGUI - Demo [Re: Lukas] #335159
07/27/10 03:45
07/27/10 03:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Just fantastic. I can see this being extremely useful, for games as well as for making tools in the future laugh

Well done.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: LBGUI - Demo [Re: JibbSmart] #335162
07/27/10 03:56
07/27/10 03:56
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
Very nice, like Julz said, this can be Game making Tool making Tool grin
Waiting for the final release wink

Re: LBGUI - Demo [Re: mk_1] #335175
07/27/10 06:36
07/27/10 06:36
Joined: Jun 2008
Posts: 428
Rasch Offline
Senior Member
Rasch  Offline
Senior Member

Joined: Jun 2008
Posts: 428
Its just great.

Some thinks you could add:

- Marking the text (with mosue hold or shift and cursors)
- Multiple Selection
- Jumping trought the different fields with TAB

Anyway its perfect. Thanks laugh

Re: LBGUI - Demo [Re: Rasch] #335189
07/27/10 08:01
07/27/10 08:01
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Wow... this couldn't have come in on a better time for me grin!
I hope you release the header file soon so I can start making stuff with it.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: LBGUI - Demo [Re: Helghast] #335244
07/27/10 12:53
07/27/10 12:53
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
@Rasch: Making the text markable and multiple selection has already been asked for in this thread. The latter one has a good chance to be implemented in the contest release.
About the tab thing: This would only make sense if all elements would somehow react on the mouse, but that's currently only the case for buttons and editboxes (of course). This would also require a system that makes one window "the" active window, which currently isn't the case.
Personally, I only use tab to switch between different editboxes while filling out a form (like name and password). I could make a "tab event" or "key event" for editboxes so you can do that by yourself.


@Helghast: It's going to be released soon when the contest begins. I guess in one week you can download it. wink


Re: LBGUI - Demo [Re: Lukas] #335254
07/27/10 13:41
07/27/10 13:41
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Wenn jetzt noch der Code schöner ist als bei 3D Tetris 1, kann es ziemlich super sein wink.

Edit: Sorry for the language... I noticed too late that this thread was english tongue

Last edited by Slin; 07/27/10 13:41.
Re: LBGUI - Demo [Re: Slin] #335260
07/27/10 14:12
07/27/10 14:12
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

Programmer

Joined: May 2007
Posts: 2,043
Germany
grin 3D-Tetris 1 war von 2007... und 2007 hab ich mit GS angefangen. wink
Und wie kann irgendein Code nicht schöner sein als der von damals? grin

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