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Re: Sculptris [Re: ratchet] #330719
06/29/10 14:03
06/29/10 14:03
Joined: Jun 2010
Posts: 7
M
muse5897 Offline
Newbie
muse5897  Offline
Newbie
M

Joined: Jun 2010
Posts: 7
Which format does it export?? 3ds,MAX,OBJ...

Re: Sculptris [Re: muse5897] #330741
06/29/10 15:07
06/29/10 15:07
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
OBJ


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #331057
07/01/10 18:44
07/01/10 18:44
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
masalone,where have you been.. oahh kiss me.. lol
so where is the space game ;P


About your model is nice, the fingers not so perfect.. but i bet you spent alot of time, (re)touching that body inch by inch ahah, on that chest..nice work who you took as reference, idealizing the perfect body hein? aahah.

this is a little desnecessary but that ass/bulge could be better
check this reference PIC


Last edited by MMike; 07/01/10 18:54.
Re: Sculptris [Re: MMike] #331163
07/02/10 10:43
07/02/10 10:43
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Hi MMike!

Nice to hear / read you again!
Please notice: the model isn't finished. The arms, Hands, fingers, und feeds are still in "sketchmode". I haven't spent a lot of time, just all in one about 3 ours of work.

laugh YES, my spacegame is still in developoment. It's a huge project. I think it will take mor than 5 years to finish the project laugh.


A8c, Blender, FlStudio, Unity3d
Re: Sculptris [Re: maslone1] #331218
07/02/10 17:04
07/02/10 17:04
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
well you will need time travel for that than. Keep up the good work.

Re: Sculptris [Re: MMike] #332029
07/07/10 10:40
07/07/10 10:40
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Just installed Sculptris on my laptop and opened it to see if it works at all... 30 minutes later (in between my Skype texting) this crazy dude came to life... this is my second sculpt and isn't even a sculpt... just a doodle dude.
What i learned is... its much easier to do ugly stuff than something clean and proportionate... it took me like 95% less time to make him than my CCCP woman.



youtube turntable

Last edited by nuclear_winter; 07/08/10 14:04.
Re: Sculptris [Re: nuclear_winter] #332168
07/07/10 21:03
07/07/10 21:03
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
so true.. monsters are easier.

Re: Sculptris [Re: JibbSmart] #332966
07/13/10 10:29
07/13/10 10:29
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.


Originally Posted By: JulzMighty
Absolutely, but AFAIK once you've started sculpting details you can't go back to the ZSpheres.

Though I wouldn't really care if I'm wrong, since Sculptris is free laugh

Jibb


Just a note here. laugh In ZBrush 3.5 (latest version) you can build your 'armeture' of ZSpheres, then go into what is called "ZSketch". You can go back in and add/subtract/move/etc your ZSpheres all you want. You can do this either with your 'ZSketch' work bound to it or not (if bound, it moves 'like muscles' in a way, when you move the ZSpheres).

Anyway, go here: http://www.pixologic.com/home.php For the latest ZBrush info...and spend some time browsing around the place. Lots of amazing stuff to be seen here (hit the forums for sure!)

As for this little tool...looks pretty sweet from my view. I can see a LOT of people (re: modelers) really cranking out some nice normal maps now! And 'proper' normal maps too...not ones auto-generated from a 2D pic with some plugin. Looking forward to seeing what people come up with. laugh

(PS: I still HIGHLY recommend ZBrush simply for all the other amazing things you can do with it in a production envrironment...not to mention the company, Pixologic, totally ROX ON TOAST!)


Last edited by Paul_L_Ming; 07/13/10 10:31.

^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Sculptris [Re: Paul_L_Ming] #332986
07/13/10 13:27
07/13/10 13:27
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Funny you should bring this up just now -- I got ZBrush yesterday for my birthday, and I'm loving it grin

ZSketch is fantastic.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Sculptris [Re: JibbSmart] #333506
07/16/10 20:30
07/16/10 20:30
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
this is my son... model made in a couple of hours, real boy made in .... well 9 months and some more years grin




thanks

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