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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Slin] #332022
07/07/10 10:01
07/07/10 10:01
Joined: Oct 2006
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A
AlbertoT Offline
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AlbertoT  Offline
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A

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Originally Posted By: Slin
Unity actually isn´t easy to use


In principle I agree with Slin
The "components" based programming model has become more and more popular in the comunity of professional developers so it must have some advantages over the traditional hierarchy based model, I suppose in term of code reusability and efficiency
However I find it a non intuitive and non elegant programming style
First of all you must instance abstracted rather than concrete objects
Take for example the object trasform as an instances of the class Transform
Moreover I dont like the use of auxiliary function for data exchange among components attached to the same entity or even worse attached to other objects
How ugly it is :

transform.Find("Hand").GetComponent(OtherScript).DoSomething("Hello");

Unity supply a relatively user friendly version but if you consider a pure component based engine such as Torque 3d I am sure that many components supporters will change their mind

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: AlbertoT] #332026
07/07/10 10:32
07/07/10 10:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
I actually consider it kinda elegant and I am really getting used to it, but it just is not easy. I am very sure that the gamestudio way is a lot easier to understand for a beginner than the way it is in unity.
I am not talking about more experienced programmers, even though I´ve got the feeling that those often also don´t completely understand how things work. Which btw doesn´t mean that I do.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #332290
07/08/10 15:31
07/08/10 15:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Potsdam, Brandenburg, Germany
By the way: Slin mentioned in another post that Unity does not light grass correctly in Unity. This is true. Also detail meshes dont get correct lighting in terrains. Trees get some ambient occlusion to fake lighting.

But today I have read in the Unity forum, that this is no longer the case for Unity3. Grass, trees and terrain meshes get correct lighting and shadows now.

But anyway, I even like how it looks in Unity2, but it is good to know, that it will be even better in 3. Here is a shot from Unity2 from our latest character pack and one of our vegetation packages:




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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #332356
07/09/10 07:43
07/09/10 07:43
Joined: Nov 2004
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Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Posts: 7,121
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Another news from Unity beta (maybe interesting for Slin and Kiyaku). It looks like they heavily improved the documentation:

Quote:
You can switch the code examples between Javascript, C#, and Boo. There's also just a lot more documentation...



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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #332370
07/09/10 09:43
07/09/10 09:43
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Lübeck
Slin Offline
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Nice and nice model btw wink.
I hope they release Unity 3 soon and to find a possibility to get Unity 3 for free tongue

I btw just added a planet shader to their wiki: http://www.unifycommunity.com/wiki/index.php?title=Planet
And some 3 side projection a few days ago: http://www.unifycommunity.com/wiki/index.php?title=3SideProjDiffuse




The code for those is actually quite ugly and they would run faster in gamestudio, especially with a higher number of lights, but at least it is possible in Unity as well wink. And it is actually fun to play around with sliders and switching textures without having to code them yourself and still getting feedback instantly.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Slin] #332438
07/09/10 16:56
07/09/10 16:56
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Connecticut, USA
Blink Offline

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beautiful shaders, Nils. i played with unity today. i have to get used to the interface, it a lot different from A6, but if its as powerful as it looks from the island demo, wow. i am no programmer, but i think if i had some money lying around, i wouldnt mind owning the pro version of unity in addition to gs.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Blink] #332537
07/10/10 16:22
07/10/10 16:22
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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Norfolk,England
I am a Unity user, and in my opinion, Unity is easier to learn than 3DGS.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: mikaldinho] #333001
07/13/10 15:08
07/13/10 15:08
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Posts: 7,121
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Here is another one showing how easy to setup physics especially cloths simulation


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #333007
07/13/10 15:38
07/13/10 15:38
Joined: May 2002
Posts: 7,441
ventilator Offline
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http://arstechnica.com/gaming/news/2010/...tm_campaign=rss

physx source code is crappy. nvidia employees even admit it themselves:

Quote:
"It's a creaky old codebase, there's no denying it," Skolones told Ars. "That's why we're eager to improve it with 3.0."

i guess there still is a lot of ODE code in it (novodex got founded by some ODE coders). tongue ...but due to all the marketing millions everyone thinks it's the top physics engine when actually the others are much more modern.



edit: in the trampoline example in the video the physics looks a bit buggy when some of the balls rocket away with extreme speed.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: ventilator] #333013
07/13/10 16:09
07/13/10 16:09
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Posts: 827
22�21'24"N 114�07'30"E
That article is refering to this
http://www.realworldtech.com/page.cfm?ArticleID=RWT070510142143&p=1

Maybe Bullet is a better choice.

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