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Re: Untitled Platformer - Artists' corner [Re: txesmi] #330928
06/30/10 21:38
06/30/10 21:38
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Great level; it really looks professionnal and an unique lightening and style.

Re: Untitled Platformer - Artists' corner [Re: ratchet] #330962
07/01/10 09:28
07/01/10 09:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Great level indeed; it's got Pavle's style imprinted all over it.

Re: Untitled Platformer - Artists' corner [Re: George] #331043
07/01/10 17:56
07/01/10 17:56
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi friends,

Here are some advances at my hard job wink

[video:youtube]http://www.youtube.com/watch?v=3p3S0-VYQdM[/video]

Salud!

Re: Untitled Platformer - Artists' corner [Re: txesmi] #331173
07/02/10 11:59
07/02/10 11:59
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx for all good words about my level smile

@Txesmi
Snowy Mountain looks even better in motion then in stills. It's a very good design & a very good work smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: txesmi] #331774
07/06/10 07:55
07/06/10 07:55
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Great job, Txesmi!

Re: Untitled Platformer - Artists' corner [Re: George] #332857
07/12/10 14:25
07/12/10 14:25
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Hello team,

I uploaded new level for Fortress Chapter (Ganderoleg C3 L3 V1.zip). This is the middle graphical version of the level (with optional bloom (HDR) that you can switch through the bloom.txt file), the high version is awaiting further shader modifications.

I'm still using Superku's old program solution in this level.

This level is not really finished, specially in terms of gameplay, since there are some crucial AI aspects missing and also the level would need few more graphical improvements.

Check out the gameplay video if you have time smile
http://www.filefront.com/17040767/JJBUM_C3L3_Gameplay.wmv

Any feedback on what should be changed & modified is welcome.




>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #332881
07/12/10 17:27
07/12/10 17:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Great work laugh

it's like the player he is sliding on a snow floor instead of running !
Be inspired by Ratchet and Clank, where the hero have a very
expressive animation when running , it's somewhat cartoon exagerated animation, but it works very well and bring lot of life in it !
Ratchet And CLank

For the second character that have to crouch, because of 2D view, we don't see why we should croush caus there is no indication : it's hard to see where is the space to crouch ! Perhaps you could make a sensitive button ?

A little idea : Objects between camera and player should be transparent i think , caus when we don't see the character
that's really annoying, we don't see if he is standing, crouching or anything else !

Be inspired again :
Shadow complex

Well, very good and professionnal work !
Keep up improving it !

Last edited by ratchet; 07/12/10 17:28.
Re: Untitled Platformer - Artists' corner [Re: ratchet] #332896
07/12/10 18:51
07/12/10 18:51
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx for checking out my level smile

You shouldn't focus attention on player models & animations: they are only placeholders at the moment smile They will be replaced with models of older sister (Big J) & little brother (Little J) when the time comes & their animations will be tweaked.

As for JJ&BUM effects, the levels are still awaiting ppe (mostly bloom but I would also like to try how some sort of depth of field would fit), shaders & more particle effects (not only level but also character based).

There was some talk about the game's hint system but nothing is decided at this time. I was suggesting a level-map that would have important parts/objects highlighted.

As for transparency, I must admit I always liked partial-visibility concept but I can't say that this aspect won't be changed until the end of development.

Btw Ratchet And Clank video is great smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #332897
07/12/10 18:58
07/12/10 18:58
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Nice work again, Ganderoleg! I really like the colours!

My choppy movement code is not worthy your great levels, I will rewrite it completely in August.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Artists' corner [Re: Superku] #332905
07/12/10 19:45
07/12/10 19:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Well for the shaders, not really very important your 3D art is already very great like that and lightmaps !

For Depth Of Field , necessary only if you have distant 3D models
like moutains, or for cinematic. If you use a good skybox with blurred mountains, it will work as well and you'll keep good framerate. Perhaps DOF will do a great job ?

You are right, good effects makes games visually appealing especially when they are exagerated, it gives lot more life to the scene and more power felling to player when it's attack effect like in games like Ratchet and Clank or Zelda Wind Walker !
Zelda Wind Walker

I think the more you work on this game , the more you'll be skilled in this style of game indeed and in level design !
Perhaps you'll make your own Metroid like game after that laugh !


Last edited by ratchet; 07/12/10 19:47.
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