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Re: A8 Free Version 8.01 Public Beta
[Re: Helghast]
#332827
07/12/10 12:01
07/12/10 12:01
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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The basic functions support rigid bodies and joints. With additional plugins, deformable bodies, liquids, cloth and many other effects can be supported. I really hoped to see cloth physics in A8 but I'm not sure what is meant by "additional plugins", do they come in future updates or do they have to be implemented by some users?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: A8 Free Version 8.01 Public Beta
[Re: Superku]
#332837
07/12/10 13:01
07/12/10 13:01
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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If I am making now a Map in WED it says "Wrong PhysX Type: A5/A6 Type"
Last edited by TheLiam; 07/12/10 13:25.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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Re: A8 Free Version 8.01 Public Beta
[Re: Quad]
#332858
07/12/10 14:26
07/12/10 14:26
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Joined: Jul 2009
Posts: 1,198 Berlin, Germany
Liamissimo
Serious User
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Serious User
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
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BIG thanks. The biggest thanks would go to the person who is telling me why if a level looks likes this end like this if I run it Number one is a invisible/bbox wall, the other are sprites which are uisng this function (same function, just other vars)
action new_game()
{
pXent_settype(me,PH_RIGID,PH_BOX);
while(me)
{
if(mouse_ent == me)
{
if(mouse_left)
{
start2_los = 1;
}
my.ambient = 100;
pXent_addforcecentral(me,vector(0,random(100)-50, random(100)-50));
}
else
{
my.ambient = 50;
}
wait(1);
}
}
And the pxent addforcecentral isn't working, but if I click it is okay. Sprites are flying everywhere, and the both in the picture are wiggling super fast. If I remove the invisible thing everything works fine
Last edited by TheLiam; 07/12/10 14:49.
"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen." -JCL, 2011
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