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Re: A8 [Re: BastovBros] #332652
07/11/10 13:10
07/11/10 13:10
Joined: Jan 2002
Posts: 300
Usa
Rich Offline
Senior Member
Rich  Offline
Senior Member

Joined: Jan 2002
Posts: 300
Usa
"V8.01 public beta - released Jul 12, 2010"

http://manual.3dgamestudio.net/beta.htm

hmmm laugh


A8 com / A7 free
Re: A8 [Re: Rich] #332655
07/11/10 13:14
07/11/10 13:14
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
One question:

Whats about a compiler rewrite for A8?

For example when initialising a multidimensional object at runtime, we have to use those ugly brackets:

(array[x])[y]

in C you wouldnt have to do this o.o


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #332774
07/12/10 03:16
07/12/10 03:16
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Users of Free version of A8, will they be able to hide they models and script to .wrs? Or still, they'll need a PRO version to do that? I don't mean only script (as in commercial version), but all project data (pictures, sounds, models, scripts).


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Page 22 of 22 1 2 20 21 22

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