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Plumbing Water Ideas needed!? #330224
06/26/10 12:08
06/26/10 12:08
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
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Espér  Offline OP
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Hi there..

I´m working on a 3D Plumbing Minigame..
Perhaps you know such a thing from Bioshock (hacking):

My onw uses 3D models as Pipes...

I´ve the Pipeline System.. the times.. everything is great..
BUT...

I´ve no clue how to create the water (or what else) floating through my 3D Pipes...


I thought of many Sprite-Entities wich are bouncing in the pipes...
Or a great number of particles with collision...

But.. that are all performance killers...

So.. do you have any good idea??

Last edited by Espér; 06/26/10 12:09.

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Re: Plumbing Water Ideas needed!? [Re: Espér] #330284
06/26/10 17:05
06/26/10 17:05
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
i would use blender to scale a cylindrical water model through the pipe along a curve and then export it as vertex animation.

Re: Plumbing Water Ideas needed!? [Re: ventilator] #330291
06/26/10 17:34
06/26/10 17:34
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
How about animated textures.

Each pipe 'piece' has its own animation,
based on its orientation, and water direction.


Or do like ventilator sae, but make the water-models semi-transparent,
and have sprite orparticle "bubble"s flowing with it...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Plumbing Water Ideas needed!? [Re: EvilSOB] #330371
06/27/10 10:30
06/27/10 10:30
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
or a scrolling texture (entity.u/v) with the right alpha channel could work too.

Re: Plumbing Water Ideas needed!? [Re: ventilator] #330375
06/27/10 10:48
06/27/10 10:48
Joined: Sep 2009
Posts: 496
P
Progger Offline
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Progger  Offline
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Joined: Sep 2009
Posts: 496
it is not a good solution but you can also change the skin
or make an invisible object visible
I would use an object with waterskin for the cylinders which is increasing and for the curves change the skin so it looks a little bit fluently


Last edited by Progger; 06/27/10 10:52.

asking is the best Way to get help laugh laugh laugh
Re: Plumbing Water Ideas needed!? [Re: Progger] #330543
06/28/10 10:44
06/28/10 10:44
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Why_Do_I_Die  Offline
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Joined: May 2005
Posts: 819
U.S.
I would say just have the water animated in the models. Like have the pipe at empty be frame 1 or something , then on have a filling with water animation , and a full animation, then when you rotate the pipe or something and it gets the right position , have the filling animation start , then when it's done have it switch to the full animation. To animate the water you can just have the water cylinder inside the tube pipe, just position it where the pipes connect so you don't see it , and scale it's length to something like 1, then hit the button to animate and move to frame 10 or something and scale it so it fills the whole tube(animation process depends on program your using for the models, but it should be similar). Hope it helps.

Re: Plumbing Water Ideas needed!? [Re: ventilator] #330547
06/28/10 11:22
06/28/10 11:22
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: ventilator
or a scrolling texture (entity.u/v) with the right alpha channel could work too.


This is my first idea, and after reading the rest, by far the best solution (when UV'd properly, and with a nice skin).
Ofcourse this can be enhandced by a little amount of particles or some other love... But it will not kill the framerate at all laugh

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Plumbing Water Ideas needed!? [Re: Helghast] #331195
07/02/10 13:51
07/02/10 13:51
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Unfortunately, this wont be that easy.
The water can flow with 2 direction. Not to mention the cross pipes that has 2 pipes and water can come from... uh... let's says every direction to every direction(I hope you can figure what I mean, since I dont grin ). The best way will be what_do_I_die suggestion by having some preanimated flows.

Re: Plumbing Water Ideas needed!? [Re: bart_the_13th] #331198
07/02/10 14:41
07/02/10 14:41
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Use Lightbeams. You don't need to animate them, as they are much too fast. Just two states per model: On and off.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Plumbing Water Ideas needed!? [Re: WretchedSid] #332446
07/09/10 18:22
07/09/10 18:22
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline OP
Expert
Espér  Offline OP
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i use electricity.. that looks cool and is easy to use ^^

thx anyways..good ideas ^^


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