Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (dr_panther, Ayumi, 7th_zorro), 877 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 21 of 22 1 2 19 20 21 22
Re: A8 [Re: 3run] #329795
06/22/10 21:45
06/22/10 21:45
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
Better shut up everyone - if you call jcl's engine unprofessional, he'll get angry and you won't get your feature requests in A8^^

Re: A8 [Re: Scorpion] #329798
06/22/10 21:59
06/22/10 21:59
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Scorpion:
YEP, its not the engine itself, its the programmer.
We have some skilled programmer here(shaders and things like that), but to be honest:
Most programmers here(including me) are NOT professional.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: A8 [Re: Rackscha] #329801
06/22/10 22:08
06/22/10 22:08
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
That may be true, but I my opinion we don't need to be professionals to create great games.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: A8 [Re: Superku] #329806
06/22/10 22:26
06/22/10 22:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Yeah, thats true Superku... but quality and type of games make by us, depends on it... on our professionalism. And not only us, ENGINE too...


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: A8 [Re: Scorpion] #329830
06/23/10 06:30
06/23/10 06:30
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: Scorpion
Better shut up everyone - if you call jcl's engine unprofessional, he'll get angry and you won't get your feature requests in A8^^


Depends on the point of view.
You cannot deny that the big projects do not use A8, which is not necessarily a bad thing or does make A8 bad. However it does not make sense to integrate an expensive tool layed out for use in those big business games.

Re: A8 [Re: FBL] #331799
07/06/10 12:09
07/06/10 12:09
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
It makes sense!
The feeling of power!!!!

No it realy makes no sense and not becouse euphorica cost over 10000 dollers...



Re: A8 [Re: Random] #331807
07/06/10 12:31
07/06/10 12:31
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
But will pXent realy be seportet in A8???

With flag physic, destuction physic, reaction on animations and so on.
like this;
link

I meen without buying pXent?



Re: A8 [Re: Random] #332228
07/08/10 09:58
07/08/10 09:58
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
It is physx, pxent is just a wrapper for physx. So, I think all of this stuff is icluded.

But another question: Is there an release date? Because summer is long and I want A8 so badly grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: A8 [Re: Rei_Ayanami] #332266
07/08/10 12:39
07/08/10 12:39
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
OMG grin


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: A8 [Re: Liamissimo] #332324
07/08/10 20:27
07/08/10 20:27
Joined: Jul 2008
Posts: 128
Ukraine
BastovBros Offline
Member
BastovBros  Offline
Member

Joined: Jul 2008
Posts: 128
Ukraine
erhmmm.....in my opinion blaming the engine is a bad approach. Suppose anyone from this community gets the full commercial unreal 3 engine, what are the chances that he will create a great game? imho, the chances are low, and all because there are not so many people here who are skillful enaugh to get the benefit from all the cool stuff. Not many programmers are able to make some authentic and creative artwork, not many artists are good enaugh in scripting to implement all the physics, shaders, etc. So I think that the top level on 3dgs is not the AAA game, but a gameplay-oriented game. And I think that A7 already has all (at least enaugh) tools to create a thrilling game. Just look at AAAaaaAAA!!! or eghm (O_o) some other games whose names I don't remeber. Why are the games on Unity so good? My opinion: because the artists are very talented professioanls (maybe a bit off-topic here). So heads up!
Conclusion: look forward for A8 but do not give up on A7....


a generator of dull questions smile
Page 21 of 22 1 2 19 20 21 22

Moderated by  Matt_Coles 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1