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FFP Shader not work in A 7.84 Extra? #331184
07/02/10 12:50
07/02/10 12:50
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline OP
Senior Member
bart_the_13th  Offline OP
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Joined: Aug 2008
Posts: 482
Well, I never realize this problem until I publish my project to exe file. It seems that the game always give me error W1550 after I compile it to exe. The game runs fine in the SED or WED.

The second problem actually happens since the A7.82. The bone rotate didnt work right. Well it works but only to the shadow and the vertex, yes, the shadow rotates and the ent_getvertex work just fine, but the visible model just doesnt rotate with the bone. I think it has something to do with the vertex weighting since it only works with Comm or above, but not Extra and below.

I have to switch back to A7.80 and everything went just normal(fortunately I still have the installation files grin )

Re: FFP Shader not work in A 7.84 Extra? [Re: bart_the_13th] #331193
07/02/10 13:39
07/02/10 13:39
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

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jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
Like all errors, W1550 is described in the manual - it tells you the reason much better than I could. You can look up all error messages here: http://manual.3dgamestudio.net/engineerrors.htm

The bones issue is another matter, but I can not confirm such problem. I'd need an example or demo for looking into this.


Re: FFP Shader not work in A 7.84 Extra? [Re: jcl] #331987
07/07/10 03:20
07/07/10 03:20
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
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Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I also receive this problem. It is the exact same bone problem that we had a long time ago. Basically, if you have two of the same models, and you can see both of them on the screen at the same time, then their bone animations will not show properly. However, all the vec_for_vertex ect commands are proper.

So if you have two turret weapons on the screen, and you are moving the bone of one, it will show the animation fine until you can see that other turret weapon which shares the same model. Once you see the other turret weapon, the one you are controlling will stop moving, or it will copy another model of the same types animation currently on screen.

I believe the fix for this before was setting a model like so:

my.u = 0.001; my.v = 0.001;

However, I tried this, and it no longer works. Please fix this as soon as possible.


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Re: FFP Shader not work in A 7.84 Extra? [Re: William] #332007
07/07/10 08:15
07/07/10 08:15
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 27,977
Frankfurt
No, I can not confirm your problem either. Also, other users would certainly have noticed it when bones animation only worked with one model on the screen. The problem could have a different reason.

I also don't think setting my.u and my.v can have an effect on bone animation. Can you provide some example or demo where it happens? We can then look into it.

Re: FFP Shader not work in A 7.84 Extra? [Re: jcl] #332016
07/07/10 09:26
07/07/10 09:26
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Well this was a few years ago, and the uv coord thing was just a workaround until you gave a fix for it if I remember right. It might have even been in A6.

Anyways, I can email you a small test demo shortly.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: FFP Shader not work in A 7.84 Extra? [Re: William] #332028
07/07/10 10:38
07/07/10 10:38
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This problem drove me crazy some years ago, back then I had a different notebook and for years I could not get vertex (!) animation to work:
Quote:
Basically, if you have two of the same models, and you can see both of them on the screen at the same time, then their [...] animations will not show properly

I was not the only one, for some people the u/v offset trick worked, but not for me.
Some weeks ago I showed my game to a friend who bought my old notebook and there it was, that old hated problem (7.85 Pro, compiled to *.exe). The main character went crazy respectively his animation, although he was the only instance of this model in the current level.
It seems to be a hardware issue.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: FFP Shader not work in A 7.84 Extra? [Re: Superku] #332035
07/07/10 11:25
07/07/10 11:25
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
You have a good memory. This was a DX8 bug that affected early A6 versions, and it was indeed hardware dependent. It was confirmed by Microsoft, and fixed in 2006. A7 is not using DX8.

Re: FFP Shader not work in A 7.84 Extra? [Re: jcl] #332045
07/07/10 12:07
07/07/10 12:07
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes I know that A7 is using DX9, but I did not work. I will check whether he is using recent drivers or not (may take some weeks, though).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: FFP Shader not work in A 7.84 Extra? [Re: Superku] #332062
07/07/10 13:50
07/07/10 13:50
Joined: Jul 2000
Posts: 27,977
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,977
Frankfurt
William: Thanks for the level! It was indeed a bug that happens when bones are rotated, but not animated. That's probably why it was not noticed earlier, as bones rotation is mostly used with animated bones.

This will be fixed in the next update. Workaround: Simulate bones animation with this command:

my.next_frame += 0.001;

when you rotate a bone.

Re: FFP Shader not work in A 7.84 Extra? [Re: jcl] #332162
07/07/10 20:40
07/07/10 20:40
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Thanks for your help JCL! laugh


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
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