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Re: opengl is a mess
[Re: Joey]
#330584
06/28/10 15:27
06/28/10 15:27
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Joined: Apr 2007
Posts: 3,751
Canada
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Yep. But the best way is to draw everything with shaders. You can use an existing OpenGL ES 2.0 renderer, all commands should also work with OpenGL 3.2 (excluding some vendor specific extensions)
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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