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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: darkinferno] #297779
11/09/09 21:34
11/09/09 21:34
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well already said lot of times laugh
WED, GED, MED : All in one should be !

Unity 3D editor, is professionnal like Far Cry one.
-Want a terrain, just create it in the editor.
-Want to choose a model, texture, just download (.fbx) it from the editor

And the team is not the same Size : sure laugh
Team

But A7 remains very easy, and direct for new indies, or programmers. you could use both.

Like Fran_G said it :
The engine depends on your goals, taste,fun , projects etc ...
Lot of people like the simple programming and fast creation on 3GS (i like it a lot also).
With Unity : You must learn interface, tools , physic panel attributes, how code works.
With 3DGS : less features, that what's make it lot more fast to use, and the documentation (magazine ,tutorials etc ...)
is UNMATCHED : SURE
laugh !!




Last edited by ratchet; 11/09/09 21:38.
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: ratchet] #297785
11/09/09 21:54
11/09/09 21:54
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
less features... i doubt that. editors may have less features but not the engine.


3333333333
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Quad] #301191
12/08/09 21:07
12/08/09 21:07
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I think the showcase of an engine really shows all !

Look at unity showcase forums , new games every day, and all looking better than 3DGS showcase :
Unity Showcase

Not incredible games sometimes, but sometimes really great ones, and fast made !

Yeah Unity workflow is direct, no time loosing on basic things. Need a shader , just select it, need physics : add it and adjust it in panel editor !
Well just what 3D artists needed laugh !
My dream personnal dream : A8 becoming artist friendly and not programmer friendly, new panels and tools each beta instead of commands ! Just a dream !

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: ratchet] #329793
06/22/10 21:41
06/22/10 21:41
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
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Liamissimo  Offline
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L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
I hope that a8 Is going to rock We are this cool community, small but effective grin i also tried unity and its easier yes, but I didn't manage to do cool things. Maybe just because I don't like this click and drop where ANYTHING IS SOOOOO EASY. I like to work with acknex, hell yeah, there are errors but u are learning sooo much with them that I like those little annoying things.


Acknex, I love you laugh

Last edited by TheLiam; 06/22/10 21:43.

"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Liamissimo] #329855
06/23/10 11:15
06/23/10 11:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: TheLiam
I hope that a8 Is going to rock We are this cool community, small but effective grin i also tried unity and its easier yes, but I didn't manage to do cool things. Maybe just because I don't like this click and drop where ANYTHING IS SOOOOO EASY. I like to work with acknex, hell yeah, there are errors but u are learning sooo much with them that I like those little annoying things.


I don't think one can say Unity3D is 'click and drop' any more than 3DGS's WED editor.

The problem with Unity3D for the most part is that it is able to crash and inflate objects for no reason. In short, it has some bugs that make it quite annoying to work with at the moment, even for a free tool.

The editor also has it's weak spots when it comes to adding assets, transforming them and comfortably previewing things.

There's a lot it can do even better, although I do like the WYSIWYG approach.

On the flipside it has great webplayer support and a pretty cool 'all-in-one' editor workflow (the stuff that does work, the fact that it opens external programs and updates changes made) ...and all the flexibility one would ever need programming-wise, granted you are able to program in one of the supported languages.

I think the latter is the biggest obstacle for 3DGS users when considering a switch. Many people do not know Java etc. or any high level programming language, but are used to C-Script and Lite-C.

If you're prepared to learn Unity3D, it can be very awesome to work with! I haven't totally lost my interest in 3dgs just yet though. One reason being that quickly prototyping game ideas still goes incredibly smooth and fast with it and I've gotten used to it's quirks.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: PHeMoX] #329866
06/23/10 11:57
06/23/10 11:57
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
I know university-level object oriented programming(c++,java) and used them in large projects, then i know c and other self-thought scripting languages(lua,php,javascript)...

But there is something in lite-c that i can't quite put my finger on it that makes it more preferrable over all other engine's way of scripting/programming. It could be the wait(); , the lite-c itself, the manual or it could be the flexibity.This could be something personal.

On a side-note i used Unity for about 4 months with a group for a fps/tps adventure with small mini-game puzzles and programmed major parts of the game. It's a great engine, but from sole-programmer point of view i would have preferred lite-c and a7, maybe because i am more experienced with a7, i dont know. Unity is also a great package though, i may choose to use it in the future depending on the project.


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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Quad] #329874
06/23/10 12:47
06/23/10 12:47
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:
But there is something in lite-c that i can't quite put my finger on it that makes it more preferrable over all other engine's way of scripting/programming. It could be the wait(); , the lite-c itself, the manual or it could be the flexibity.This could be something personal.


I think it is simply because it's a pretty comfortable language to use and read?

When it comes to what can be done with it, it certainly has it's limits, but nothing I've ever truly got annoyed by. laugh

Oh and it obviously has a smaller learning curve.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: PHeMoX] #330058
06/25/10 13:22
06/25/10 13:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
Did anyone read any news about whether it is save or not to program an iphone app with unity?

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Pappenheimer] #330069
06/25/10 14:16
06/25/10 14:16
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
as far as i know as long as you are on a mac, you are fine?


3333333333
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Quad] #330071
06/25/10 14:30
06/25/10 14:30
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
The current situation looks, like it is safe. Apple probably has no problem with game developers. They are only afraid to lose control over their operating system.

By the way: I just bought Unity Pro to get Unity 3 for discount price. The beta version is already shipping to first customers.

I am really looking forward to it. The latest shadow mapping images and the shooter demo with static and dynamic shadows combined looks very up to date.


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