Did you implement a chess AI?
If yes, does it use some recursive evaluation technique?
I think chess is a nice game, but for many casual players
not much fun.
It would be good to have a chessgame, using a very weak
AI, that makes humanlike errors.
i think that would be great to get people to play more chess,
an be less frustrated when starting out such a game.
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another ideas is to let the AI help the player a bit,
Such as marking 3 figures, of wich 2 are considered doing
a faroable move, and 1 a "bad" move.
So the player can do a little "guided guessing"
of wich to use next.
-> without helping too much
It could also mark enemy figures beforehand wich are about to
make a strong move.