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chess #328039
06/10/10 07:24
06/10/10 07:24

M
mercuryus OP
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mercuryus OP
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M



Hi!

here's a first test app for a chess algorithm.
just the basic rules of chess are implemented yet - no special moves

can you beat it?

download



Re: chess [Re: ] #328044
06/10/10 09:12
06/10/10 09:12
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
"acknex.dll" file corrupted, can you re-upload it again?

Re: chess [Re: Cowabanga] #328049
06/10/10 09:48
06/10/10 09:48
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
in der tat, auch mit bestem willen komm ich hier nur zu einem "installation damaged"


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: chess [Re: ello] #328051
06/10/10 09:52
06/10/10 09:52

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



I have problems with my ftp upload.
I'll try it tonight....

sorry

Re: chess [Re: ] #328076
06/10/10 13:30
06/10/10 13:30
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Something new on this issue?
I would like to test it. smile

Hint: As chess player I would prefer even more "clean" figures.
I think they are to smooth which introduces a certain similarity between them.

Edit:
If you need urgently someone with webspace - write me a pm.


no science involved
Re: chess [Re: fogman] #328086
06/10/10 14:00
06/10/10 14:00

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



pm'ed

Re: chess [Re: ] #328089
06/10/10 14:12
06/10/10 14:12
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Did you implement a chess AI?
If yes, does it use some recursive evaluation technique?

I think chess is a nice game, but for many casual players
not much fun.
It would be good to have a chessgame, using a very weak
AI, that makes humanlike errors.

i think that would be great to get people to play more chess,
an be less frustrated when starting out such a game.

---

another ideas is to let the AI help the player a bit,
Such as marking 3 figures, of wich 2 are considered doing
a faroable move, and 1 a "bad" move.
So the player can do a little "guided guessing"
of wich to use next.
-> without helping too much

It could also mark enemy figures beforehand wich are about to
make a strong move.

Re: chess [Re: Damocles_] #328097
06/10/10 14:55
06/10/10 14:55
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany


no science involved
Re: chess [Re: fogman] #328100
06/10/10 15:03
06/10/10 15:03
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
You can move your own figures to any position.

Quite a serious bug still wink

Apart from that, cool to see the AI playing.


Re: chess [Re: Damocles_] #328104
06/10/10 15:15
06/10/10 15:15

M
mercuryus OP
Unregistered
mercuryus OP
Unregistered
M



@fogman: thanx for hosting & testing!

@Damocles_:
there is no validity check yet - it's an early alpha to test the AI.
The AI is a recursive alphaBeta (minmax) algorithm.
It is possible to adjust the depth and the extends (curr. 2/4) of the algorithm.

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