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A7 free editon and engine plugins #326727
06/02/10 16:49
06/02/10 16:49
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
Serious User
ChrisB  Offline OP
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Joined: Sep 2002
Posts: 1,604
Deutschland
I just figured out that you silently removed the support of engine plugins in the current free edition (I know it worked in 7.82 and even in the old atari lite-c release).
It seems that you can still load normal dlls using the #define PRAGMA_API syntax. Is that a mistake and you will remove this feature too or do i have to redo all my plugins?
(@jcl: you can stop reading here and answer my question above, the rest of the post is just me being pissed off)

Removing a feature of a edition (even if it's just the free edition) is a no-no for me. How can we be certain that you don't remove essential features from the more expensive edition? Maybe you wan't to remove the shader support in the commercial edition just to reintroduce it in the a8 release to push the sales? I'm really pissed off. mad

sincerely
ChrisB


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: A7 free editon and engine plugins [Re: ChrisB] #326730
06/02/10 16:54
06/02/10 16:54
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

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Joined: May 2007
Posts: 2,043
Germany
I think that, especially if #define PRAGMA_API still works, it's rather a bug than purpose.

Re: A7 free editon and engine plugins [Re: Lukas] #326735
06/02/10 17:03
06/02/10 17:03
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Posts: 1,604
Deutschland


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ICQ:169213431
#3dgs@quakenet
Re: A7 free editon and engine plugins [Re: ChrisB] #326737
06/02/10 17:07
06/02/10 17:07
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
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Posts: 5,210
İstanbul, Turkey
that list also says you cannot compile to exe, but you can?


3333333333
Re: A7 free editon and engine plugins [Re: Quad] #326740
06/02/10 17:12
06/02/10 17:12
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline OP
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ChrisB  Offline OP
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Joined: Sep 2002
Posts: 1,604
Deutschland
You can't compile the .c code to a .exe with the free edition. You can create a .exe which compiles the .c files on startup.


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Re: A7 free editon and engine plugins [Re: ChrisB] #326754
06/02/10 18:23
06/02/10 18:23
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
engine plugins should never been removed from free edition...this is a bad move...It's ridiculous to force plugin developers to buy the little sdk with poor documentation and more now to force to buy a higher version to be able at all to test and use plugins...I thought it would be a bad joke with the plugins to not beeing enabled in free edition....sorry but this is my opinion

Re: A7 free editon and engine plugins [Re: V_Software] #326757
06/02/10 18:44
06/02/10 18:44
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Posts: 1,140
Baunatal, Germany
I'm pretty sure that plugins were never supported in the free Extra Edition, at least this was so already half a year ago on the feature list when this version came out.

I remember that I was wondering, because you do not necessarily need plugins, you can easily substitute plugins with normal DLLs in lite-C.

Re: A7 free editon and engine plugins [Re: Tobias] #326762
06/02/10 19:00
06/02/10 19:00
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
As long as it is possible then it's ok but they should update the information on the Editions Chart, immagine some new potential user who see it the first time. They probably not even try it out, if they think that they can't "extend" the engine and this would be sad. Programmer love the freedom to change something to their needs as long it is possible. But with that Chart it looks too restricted for someone who doesn't know the engine good enough ( and I doubt that someone registers an account for only make one question on the forums ).

Last edited by V_Software; 06/02/10 19:02. Reason: grammar
Re: A7 free editon and engine plugins [Re: V_Software] #326770
06/02/10 19:35
06/02/10 19:35
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
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Posts: 4,615
Cambridge
you'd be surprised what kind of folk registers an account here.

what's the difference between plugin and normal dll? that plugin is a dll compiled with the A* sdk?

Re: A7 free editon and engine plugins [Re: Joey] #326780
06/02/10 20:06
06/02/10 20:06
Joined: Jan 2009
Posts: 76
V
V_Software Offline
Junior Member
V_Software  Offline
Junior Member
V

Joined: Jan 2009
Posts: 76
It makes a difference if I use a DLL with extern functionality (no matter what) and if I use a dll which permits to use some acknex internals. But anyway if we can use it, it doesn't matter that much. I just wanted to write my opinion and say that it would be a bad move if acknex plugins which extend its funcionality would be restricted to use just for the ones who purchase a higher Edition. But if it is still possible to use them ( DLLs compiled with A* SDK) then just forget my words spent here grin
I just doubt that in future anyone who is able to real propgram with C++ etc., will spend his money before testing at all what is possible for him on the developing level, which goes further the normal use of this engine. I think it's nice for new user to see that this software is extendable and then they spend the money for higher version nearly automaticaly. It's the "welcome" factor which I wish more...

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