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Re: Unity 3 announced [Re: Cowabanga] #326317
05/31/10 15:41
05/31/10 15:41
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
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ChrisB  Offline
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Posts: 1,604
Deutschland
Originally Posted By: Cowabanga
No problem laugh

Well, since Unity's about 10 times faster (Well at least on my PC) than A7, then it's probably 4 times faster than A8.

Unity wins, deeply.

Strange math.
A8 = 6 * A7
=>[1] A7 = 1/6 * A8
[2] Unity = 10 * A7
[1] in [2]=> Unity = 10/6 * A8 => Unity = 1.6666 * A8

Did you even test it with two identical shaders? Or are you just guessing?


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Re: Unity 3 announced [Re: Cowabanga] #326319
05/31/10 15:44
05/31/10 15:44
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
The point is, that you are posting bullshit cowabange laugh.
As I highly doubt that you are comparing the exact same shaders, within the same scenery, which doesn´t gain any profit of LOD, culling or something similar.

The whole discussion about Unity vs Gamestudio is senseless, as there are pros and cons for both of them. Gamestudio is great for what it is and the same goes for Unity. And the biggest problem is, that there are so many people trying to run this discussion, without knowing even one of them well.

Re: Unity 3 announced [Re: Slin] #326355
05/31/10 18:00
05/31/10 18:00
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Posts: 819
U.S.
Well I know both of them , and feature wise Unity wins , period. However , if you are working on purely a PC game , and have no problem dealing with the workarounds needed for some of GameStudio's problems , then , yeah , Gamestudio is sufficient. But who would prefer to pay for a subpar outdated goofy looking engine when you can get a professional engine for free ?

Re: Unity 3 announced [Re: Why_Do_I_Die] #326356
05/31/10 18:02
05/31/10 18:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Unity free is by todays standards "outdated".

Jibb


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I made KarBOOM!
Re: Unity 3 announced [Re: JibbSmart] #326506
06/01/10 13:40
06/01/10 13:40
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Actually, I have a point Slie. laugh

I tried lots of shaders on Unity AND Gamestudio, with one entity, the SAME SHADER, and I get more FPS in Unity, see what I mean, Slie?

@ChrisB: I know, I know. But I'm just too lazy to do all this. tongue

Re: Unity 3 announced [Re: Cowabanga] #326512
06/01/10 13:59
06/01/10 13:59
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
same shader?

exact same shader algorithm? exact same entity?


3333333333
Re: Unity 3 announced [Re: Cowabanga] #326513
06/01/10 14:00
06/01/10 14:00
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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I highly doubt that YOU (Cowabanga) are able to get the exact same shader running in both engines. Normalmapping does not have equal normalmapping and multitexturing does not have to equal multitexturing. It depends on the shader code and not what the shaders are called.

Last edited by Slin; 06/01/10 14:01.
Re: Unity 3 announced [Re: Slin] #326515
06/01/10 14:30
06/01/10 14:30
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Same shader: Yes.
Same shader algorithm: Kinda.
Same entity: Yes.
@Slin: Not %100 the same lines of code (Since Unity uses another shader language), but yeah, they do all the same thing, they have a very close algorithm.

Re: Unity 3 announced [Re: Cowabanga] #326520
06/01/10 14:41
06/01/10 14:41
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Posts: 5,210
Ä°stanbul, Turkey
then your argument is pointless unless they are using the exact same algorithm and giving the exact same results.


3333333333
Re: Unity 3 announced [Re: Quad] #326525
06/01/10 14:58
06/01/10 14:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
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Lübeck
And just for your information...
Unity uses the same shader language as gamestudio...

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