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Re: Untitled Platformer - Artists' corner [Re: mikaldinho] #317793
04/02/10 15:41
04/02/10 15:41
Joined: Jan 2010
Posts: 14
Srbija
Dimme Offline
Newbie
Dimme  Offline
Newbie

Joined: Jan 2010
Posts: 14
Srbija
Hi guys,

I uploaded some music files and click sounds on SkyDrive so you can check it out and tell me what you think.
Also I uploaded temporary Menu music file. Hope you going to like it.

Best regards,

Dimme

Re: Untitled Platformer - Artists' corner [Re: Dimme] #324420
05/20/10 18:34
05/20/10 18:34
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Hello team,

Since Sunday I have been working on a level design solution for J, J & BUM that would set the global game visual direction (be sort of concept template for game leveling).

Level uploaded to SkyDrive (Ganderoleg.20.MAY.2010.zip) is a design concept for J, J & BUM Fortress Chapter (Chapter 3. Sub-Level 4). This is the middle graphical version of the level. The high version with shaders & ppe is still to come smile

Since this should be the game visual approach, please evaluate this design & give any feedback on what should be excluded, changed or modified.



http://i64.servimg.com/u/f64/11/34/97/23/shot_020.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot_017.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot_018.jpg
http://i64.servimg.com/u/f64/11/34/97/23/shot_016.jpg

...
Parallel to this, i think we should also (finally) start with creating the gameplay solutions for levels, since we can't move forward with level development unless we have something to work with. I think that gameplay should be the primary concern at this moment.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #324525
05/21/10 13:51
05/21/10 13:51
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I have checked the level and it looks even better than the screenshots - I'm impressed! laugh

Re: Untitled Platformer - Artists' corner [Re: George] #324550
05/21/10 17:25
05/21/10 17:25
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
The floor texture seems to be a bit blurry... maybe due to mip map settings?

From the story document I would expect the level to be a bit darker and more gloomy, but apart from that it seems to work out very well.

Re: Untitled Platformer - Artists' corner [Re: FBL] #324559
05/21/10 18:03
05/21/10 18:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I did not try it yet myself but I think it looks really amazing, great work! The colours are very nice, too, I would not make it darker.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Untitled Platformer - Artists' corner [Re: Superku] #324766
05/23/10 07:57
05/23/10 07:57
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
good work!

I really like the handling of colors and shadows, but if I get challenging, I personally would include structures such as ceiling beams and arches. The ceilings are too flat for my taste.

I would also include a way back if LJ drops to the lower court left. I think there shouldn't be no return paths in the game levels. I also wish there were special areas of no relevance to the level achievement and give way to exploration and disfigure the true path.

two cents to discuss...

Salud!

Re: Untitled Platformer - Artists' corner [Re: txesmi] #325808
05/28/10 12:01
05/28/10 12:01
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain

Re: Untitled Platformer - Artists' corner [Re: txesmi] #325908
05/28/10 21:28
05/28/10 21:28
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I've tested the level and I like it. It's a bit too small, but maybe we can either make it a tutorial level or you can expand it. I also liked the way in which you have created the two lanes - they're clearly visible. Good job!

Re: Untitled Platformer - Artists' corner [Re: George] #326279
05/31/10 13:35
05/31/10 13:35
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi,

I have expanded the level with some jumps and a couple of wrong ways.

Salud!

Re: Untitled Platformer - Artists' corner [Re: txesmi] #326297
05/31/10 14:35
05/31/10 14:35
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Yeah, I have just checked it out & this version is great smile
It's a big level, player don't know exactly in which direction to go so he needs to explore, he can get into dead-ends & needs to go back so it's not boring. Also in two situations when I've fallen down I almost felt fear since I didn't know what is beneath me & if I can go back again grin

Once geometry is created & all lights set I believe this will be a very good level.

I didn't see bonus items in this version. I believe we shouldn't hurry with them but you did have a good idea. I've giving it some thought & this could be a very practical thing. It could make player explore the level more & bonus items can be almost anything: herbs that enhance health, or some sort of potion essentials the sister must gather or maybe vegetation that can replace meals & influence sister's stamina...


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

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