It is known that George multiplayer does randomly not work, but the fix was posted on the forum.
my = ent_create ("redsoldier.mdl", vector (100, 50, 40), move_players);
while (my.client_id != dplay_id) wait (1); // wait until the handle is ready
client_ent = handle(my);
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=301146Anyway better use the code from the tutorial, its a lot faster and also works for online games, what Georges code doesn't.