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MUltiplayer of George dont work #322669
05/08/10 18:55
05/08/10 18:55
Joined: Sep 2009
Posts: 496
P
Progger Offline OP
Senior Member
Progger  Offline OP
Senior Member
P

Joined: Sep 2009
Posts: 496
hi i have a big problem my multiplayer doesn work
I have A7.84.2 COmmercial legal Version
but when i try the client it is frozen pls help
before when i had A7.82 it works
WFG Progger laugh

Last edited by Progger; 05/08/10 18:55.

asking is the best Way to get help laugh laugh laugh
Re: MUltiplayer of George dont work [Re: Progger] #323387
05/13/10 18:56
05/13/10 18:56
Joined: Mar 2002
Posts: 7,726
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,726
Well, some more information on what you intend to do (besides Multiplayer) would help us a lot to isolate the problem down to the root cause.

Did you tried to strip down the script to the part that causes the freeze?


Success is walking from failure to failure with no loss of enthusiasm.
Re: MUltiplayer of George dont work [Re: old_bill] #323425
05/14/10 07:52
05/14/10 07:52
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

Moderator
Tobias  Offline

Moderator

Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
It is known that George multiplayer does randomly not work, but the fix was posted on the forum.

my = ent_create ("redsoldier.mdl", vector (100, 50, 40), move_players);
while (my.client_id != dplay_id) wait (1); // wait until the handle is ready
client_ent = handle(my);

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=301146

Anyway better use the code from the tutorial, its a lot faster and also works for online games, what Georges code doesn't.

Re: MUltiplayer of George dont work [Re: Tobias] #324542
05/21/10 15:56
05/21/10 15:56
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Thats great news laugh just one question, when I've created weapon model like in FPS and attached it to the camera, it's not working good frown weapon moves slowly after the players camera... frown


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Re: MUltiplayer of George dont work [Re: 3run] #324578
05/21/10 20:09
05/21/10 20:09
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
I am not sure if i understand you right, maybee you mean this:
Your weaponscript is calling before the cameramovement, and so you set the weapon, then the camera is moving and now the picture is rendering. The weaponscript have to call AFTER the camera.

Set the following line in the action of the weapon:

proc_mode = PROC_LATE;

Re: MUltiplayer of George dont work [Re: Widi] #324592
05/21/10 21:13
05/21/10 21:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Thank you boddy laugh Will try it.


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