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google's native client #324379
05/20/10 15:34
05/20/10 15:34
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
the web as a platform will be as important as mobile devices. you had a webplugin on the forecast for a while but then it got removed. 3rd party solutions like osakit that use some kind of insecure activex trickery are no real alternative though.

to me it looks like google's native client technology will be the best way to have a game engine like a8 running in a web browser. it would be really great if you looked into it.

it can run native code (compiled from c/c++) in a sandboxed environment and it supports OpenGL ES for graphics (which you probably will need to work on anyway for your mobile device plans). native client projects also will be platform independent (win, osx, linux). another advantage.

i don't know how lite-c would fit into this. i think i have read somewhere that native client will make use of LLVM in the future (the reason is that then it also would be processor architecture independent). so maybe lite-c could compile to LLVM IR too? but in worst case we just would have to use the engine from other languages (c/c++, javascript,...) if we want to target the web.

Re: google's native client [Re: ventilator] #324493
05/21/10 09:06
05/21/10 09:06
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Yes, we'll be looking into those products for certain.

Re: google's native client [Re: jcl] #328806
06/15/10 13:28
06/15/10 13:28
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
That would most certainly be a reason for my to purchase A8 in the future.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: google's native client [Re: ventilator] #347034
11/11/10 20:24
11/11/10 20:24
Joined: Aug 2003
Posts: 180
Reactor Core
NeutronBlue Offline
Member
NeutronBlue  Offline
Member

Joined: Aug 2003
Posts: 180
Reactor Core
I've been waiting for Mobile/Smart Device support for years.
Possibly software rendering like in A5.x? that could run DirectX on Windows Mobile.
I have sample code that does some neat stuff - but I'm definately not a DirectX programmer.


Dreaming ain't Doing..!
<sigh> Darn semicolons - I always manage to miss at least 1..!
Re: google's native client [Re: NeutronBlue] #347039
11/11/10 21:10
11/11/10 21:10
Joined: Jul 2009
Posts: 1,198
Berlin, Germany
L
Liamissimo Offline
Serious User
Liamissimo  Offline
Serious User
L

Joined: Jul 2009
Posts: 1,198
Berlin, Germany
If there is a mobile device support I am the first who buys it, would defnitly be a reason to buy.


"Ich weiss nicht genau, was Sie vorhaben, aber Sie können keine Triggerzonen durch Ihr Level kullern lassen."
-JCL, 2011
Re: google's native client [Re: Liamissimo] #347042
11/11/10 21:30
11/11/10 21:30
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
native client will also be processor architecture independent so it should work in the browsers of mobile phones too in the future. it really could be an awesome and very universal solution if it works out.

unfortunately it still seems to take a while until it is completed and ready for general use.

Re: google's native client [Re: ventilator] #347053
11/11/10 23:42
11/11/10 23:42
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
although software renderer could be useful for older phones(not much because of the lack of processor power) there is no real need for it. Most new phones sport a graphics chip and support various versions of OpenGL ES

Last edited by Quadraxas; 11/11/10 23:46.

3333333333
Re: google's native client [Re: Quad] #348941
12/02/10 01:35
12/02/10 01:35
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
I too would love to see A8 move to work in a webplayer and mobile devices very soon. I am actually doing some work with Unity now and planning my next project. However, I really miss Lite-C as it really is a much nicer launguage than Unity Script or C#.


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: google's native client [Re: William] #348947
12/02/10 04:24
12/02/10 04:24
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
Senior Member
Clemens  Offline
Senior Member

Joined: Sep 2003
Posts: 303
Germany
Yes, mobile and web device are the most needful features for the future of 3dGS. Mini games have much potential (on mobile phones and in the web) and are the best possibility to let hobby programer / small companies take part in the professional game industry.

Ergo, these features should be "forecasted" wink

Last edited by Clemens; 12/02/10 04:24.
Re: google's native client [Re: Clemens] #352143
01/01/11 13:32
01/01/11 13:32
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
And do you know whats perfect about mini games? they can be casual, they can be cartoonish grin.


Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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