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Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #322603
05/08/10 10:59
05/08/10 10:59
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
Alright I did some new testing today, I stopped using the 0.91 beta and downgraded to the 0.90. The dyn lights started to work again, strangeeeee..

Also the normal interpolations were acting differently so Shade-C does affect this issue somehow!


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: PietroNifosi] #322619
05/08/10 14:05
05/08/10 14:05
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
you have to prepare your mdoel topology to get rid of this issue,
you didn´t read Slin´s article about that I guess...

Re: Shade-C v0.91 BETA S1 RELEASED [Re: Hummel] #322644
05/08/10 16:16
05/08/10 16:16
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
I'm telling you it's due to the fact about smoothing groups that are lost when the mesh is exported and imported as mdl. the mdl doesn't have smoothing groups.. so the whole mesh becomes 1 entire smoothing group. therefore those artefacts are born.

There was a solution to this, by detaching faces (opening your mesh), but it doesn't fix the problem when shade-c is applied.. actually makes it worse.

Typical of Gamestudio basically.

This is how complicated a task would be normally <-->

This is how complicated it becomes when in relation with gamestudio <-------------------------------------------------->

I'm used to it.


Last edited by PietroNifosi; 05/08/10 16:27.

Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #322924
05/10/10 15:37
05/10/10 15:37
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
new screens (^.^)




Hey havoc. Plz brother..
I am not obtaining to use sc_ppAdd()..
I wanted to use the effect Refracts in the current scene..
(T.T)
You can helpme?

Last edited by NeoNeper; 05/10/10 15:40.

Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #323397
05/13/10 20:37
05/13/10 20:37
Joined: Oct 2009
Posts: 90
WickWoody Offline
Junior Member
WickWoody  Offline
Junior Member

Joined: Oct 2009
Posts: 90
Woaw! I must be try it!

Re: Shade-C v0.91 BETA S1 [Re: WickWoody] #323405
05/13/10 22:40
05/13/10 22:40
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
so when is this new stable release happening?


Dear Fans, to celebrate our 500.000 downloads,
Evhacon 2 is now FREE TO PLAY on Amazon Underground!
HD Version: https://www.amazon.com/gp/product/B071FKSVG2
LD Version (Optimized for lower devices): https://www.amazon.com/gp/product/B0719TXFJN
Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #323635
05/16/10 09:17
05/16/10 09:17
Joined: May 2010
Posts: 34
S
Scifi Offline
Newbie
Scifi  Offline
Newbie
S

Joined: May 2010
Posts: 34
Help! I can't combine ShadeC with Intense X Copper !
Anybody know how to solve ? Please...

Re: Shade-C v0.91 BETA S1 [Re: Scifi] #323936
05/18/10 13:49
05/18/10 13:49
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
lol ^^ I am using the verção shade-c_v0.91_BETA_S1 I am waiting anxious for the new verção of havoc

Last edited by NeoNeper; 05/18/10 13:49.

Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 [Re: NeoNeper] #323938
05/18/10 13:52
05/18/10 13:52
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
i no use intense-x brother.
Unhappyly I do not know I eat to arrange. I believe to seen in some topic something on skills it intense-X and it shadec. Something referring the error bugs because both used same skill. 99 and 100.


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 [Re: NeoNeper] #323942
05/18/10 14:20
05/18/10 14:20
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Started working on the manual today. Once it's finished, the current version will be sent out to picked beta testers.

Shade-C uses skill99, so does intense-x. So you have shade-c's skill to something else. If you need more info on this, ask the user "overseer". As far as i know, he successfully combined shade-c and intense-x.
This bug has been fixed in the current version. You can simply define another skill which shade-c should use and that's it.

In the meantime, i implemented soft sprites and ellipsoid local volumetric fog. Funnily, the soft sprites are rendered up to 2 times faster than with the A7 standardt material.

This uses only 3 sprites. Note how there are no hard edges where the sprites intersect with other objects




Volumetric Fog




Shade-C EVO Lite-C Shader Framework
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