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Re: A8 [Re: JibbSmart] #322189
05/05/10 11:25
05/05/10 11:25
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
Quote:

The A8 engine is based on the MMO kernel that we started last year. The MMO was stopped, but the engine development was continued, resulting in A8. The beta version will be released next month. The final release version will be available in summer.

With A8 we'll change most external libraries that the engine was using since A4. Still, A8 is compatible to A7 and A6.40, so all A6 and A7 projects will normally still run under A8. The exception is physics - the dynamics is different and might require different parameters.

The hardware accelerated PhysX engine will replace the ODE engine. In almost all cases this will result in a better frame rate and greater stability of the physics simulation. Also, there will be a lot of new physics commands.

A8 can use the graphics hardware for accelerated bones rendering. This way, A8 can render bones animated actors about 3 times faster than A7, and 5 times faster than A6. Other entities, especially sprites, are rendered up to 30% faster than with A7, and two times faster than with A6.

Sprite instancing and new sprite types for dense vegetation will be supported.

A8 will support realtime shadowmapping.

The DirectPlay network library will be replaced by the Enet library. Previous network projects will still work as before.

Later in 2010, DirectSound will be replaced by OpenAL, allowing new sound effect commands.

A8 will support portal regions that can be controlled by doors and user switches, for increasing the rendering speed in indoor levels.

A published A8 acknex.dll will work with all executables generated with the same development system. This overcomes the problems with some commercial wrapper systems.

Through an overlay channel outside the DirectX area, arbitrary shaped windows will be possible.



is this worth ~700 euros? no offence JCL but i dont see that worth in here.
DirectPlay replaced with Enet, faster bones animation rendering, arbitrary shaped windows, new sprite functions and OpenAl later in 2010 which is a maybe.
oh and, realtime shadow mapping (how good this will be, who knows)


now, are these features worth that much money really?



Ubi bene, ibi Patria.
Re: A8 [Re: croman] #322196
05/05/10 12:01
05/05/10 12:01
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Posts: 1,710
are that just the new differences..? because i dont even use them.. lol
Would be better if they include DX11 and extended shader lib's, and maker.. more effects, things like .. cryengine 3

Last edited by MMike; 05/05/10 12:04.
Re: A8 [Re: MMike] #322199
05/05/10 12:19
05/05/10 12:19
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
you ask alot laugh

i'd be quite satisfied with better level editor, shadows, better multiplayer performance(i'm not sure if this replacing with enet even gonna improve MP performance), better shadows(not sure about this too)
faster, better looking engine not just a handful of bigger changes. needs more major changes and features.... or a smaller price hehe



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Re: A8 [Re: croman] #322234
05/05/10 14:49
05/05/10 14:49
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
The deal with gamestudio editions is you don't pay for some new features but for 2-3 years of updates, compare the first A6 version with the latest A6 update available.


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Re: A8 [Re: Superku] #322238
05/05/10 14:56
05/05/10 14:56
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
i'd prefer to have a list of the features which i'm gonna like and need when the new version comes out but to wait and pray that those features come out as updates in next few years.


it's like buying a crappy buggy, one mission game without multiplayer but the publisher says all those new features will come out in the course of the next few years. would you buy such a game? i think not...

what i like about new version of anything is that list of new features which i feel so good reading them. and i cant say that for A8, sorry...



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Re: A8 [Re: croman] #322240
05/05/10 15:02
05/05/10 15:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Gamestudio is a constant development of features
and upgrades.

The "cut" that the Versions make, is more of an economic
decision than an architectual one. (In order to sell a new Version-state, and not just give free updates)

Thats why you cant expect the next Version to be feature-complete
when it launches, as it constantly get developed further.



Re: A8 [Re: Damocles_] #322268
05/05/10 16:53
05/05/10 16:53
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
A feature that would make A8 really valuable would be a snippet library additionally to the template system.

The truth is that the engine works well for 90% of the users but the delivered (professional) content (not only snippets but also models, tools, sounds, music, ...) is not sufficient.

Re: A8 [Re: PadMalcom] #322323
05/06/10 00:58
05/06/10 00:58
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Originally Posted By: PadMalcom
A feature that would make A8 really valuable would be a snippet library additionally to the template system.

The truth is that the engine works well for 90% of the users but the delivered (professional) content (not only snippets but also models, tools, sounds, music, ...) is not sufficient.


Yeah I agree, Need to replace the default WAD with a more professional one "not the enhanced one" but a totaly new one.


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Re: A8 [Re: Nidhogg] #322335
05/06/10 07:22
05/06/10 07:22
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
right, especially for new users it should be more attractive. a new default wad with cool textures could power on newbies to work with the engine

Re: A8 [Re: PadMalcom] #322336
05/06/10 07:48
05/06/10 07:48
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: PadMalcom
A feature that would make A8 really valuable would be a snippet library additionally to the template system


I disagree. What kind of snippets? This can only be Gamestudio specific, the internet and all good books on software engineering and programming are full of algorithms, tips and tricks, hints and concrete implementations. Who decided what is worthful in such a library?

I really would like to see Gamestudio on the same level with other engines technicalwise, so, I really want things like model instancing and a 1st party solution for dynamic indoor and outdoor soft shadowmapping without using stencilshadows :-)

Nevertheless I will update, the speed increase, the new sprite instancing and procedural textures are things I need.

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