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Re: A8
[Re: JibbSmart]
#322189
05/05/10 11:25
05/05/10 11:25
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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The A8 engine is based on the MMO kernel that we started last year. The MMO was stopped, but the engine development was continued, resulting in A8. The beta version will be released next month. The final release version will be available in summer.
With A8 we'll change most external libraries that the engine was using since A4. Still, A8 is compatible to A7 and A6.40, so all A6 and A7 projects will normally still run under A8. The exception is physics - the dynamics is different and might require different parameters.
The hardware accelerated PhysX engine will replace the ODE engine. In almost all cases this will result in a better frame rate and greater stability of the physics simulation. Also, there will be a lot of new physics commands.
A8 can use the graphics hardware for accelerated bones rendering. This way, A8 can render bones animated actors about 3 times faster than A7, and 5 times faster than A6. Other entities, especially sprites, are rendered up to 30% faster than with A7, and two times faster than with A6.
Sprite instancing and new sprite types for dense vegetation will be supported.
A8 will support realtime shadowmapping.
The DirectPlay network library will be replaced by the Enet library. Previous network projects will still work as before.
Later in 2010, DirectSound will be replaced by OpenAL, allowing new sound effect commands.
A8 will support portal regions that can be controlled by doors and user switches, for increasing the rendering speed in indoor levels.
A published A8 acknex.dll will work with all executables generated with the same development system. This overcomes the problems with some commercial wrapper systems.
Through an overlay channel outside the DirectX area, arbitrary shaped windows will be possible.
is this worth ~700 euros? no offence JCL but i dont see that worth in here. DirectPlay replaced with Enet, faster bones animation rendering, arbitrary shaped windows, new sprite functions and OpenAl later in 2010 which is a maybe. oh and, realtime shadow mapping (how good this will be, who knows) now, are these features worth that much money really?
Ubi bene, ibi Patria.
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Re: A8
[Re: croman]
#322196
05/05/10 12:01
05/05/10 12:01
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Joined: Jul 2004
Posts: 1,710
MMike
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Posts: 1,710
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are that just the new differences..? because i dont even use them.. lol Would be better if they include DX11 and extended shader lib's, and maker.. more effects, things like .. cryengine 3
Last edited by MMike; 05/05/10 12:04.
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Re: A8
[Re: MMike]
#322199
05/05/10 12:19
05/05/10 12:19
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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you ask alot i'd be quite satisfied with better level editor, shadows, better multiplayer performance(i'm not sure if this replacing with enet even gonna improve MP performance), better shadows(not sure about this too) faster, better looking engine not just a handful of bigger changes. needs more major changes and features.... or a smaller price hehe
Ubi bene, ibi Patria.
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Re: A8
[Re: Superku]
#322238
05/05/10 14:56
05/05/10 14:56
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Joined: Nov 2007
Posts: 1,032 Croatia
croman
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Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
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i'd prefer to have a list of the features which i'm gonna like and need when the new version comes out but to wait and pray that those features come out as updates in next few years.
it's like buying a crappy buggy, one mission game without multiplayer but the publisher says all those new features will come out in the course of the next few years. would you buy such a game? i think not...
what i like about new version of anything is that list of new features which i feel so good reading them. and i cant say that for A8, sorry...
Ubi bene, ibi Patria.
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Re: A8
[Re: PadMalcom]
#322323
05/06/10 00:58
05/06/10 00:58
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Joined: Dec 2006
Posts: 1,086 Queensland - Australia
Nidhogg
Serious User
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Serious User
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
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A feature that would make A8 really valuable would be a snippet library additionally to the template system.
The truth is that the engine works well for 90% of the users but the delivered (professional) content (not only snippets but also models, tools, sounds, music, ...) is not sufficient. Yeah I agree, Need to replace the default WAD with a more professional one "not the enhanced one" but a totaly new one.
Windows XP SP3 Intel Dual Core CPU: E5200 @ 2.5GHz 4.00GB DDR3 Ram ASUS P5G41T-M LX PCIE x16 GeForce GTS 450 1Gb SB Audigy 4 Spyware Doctor with AntiVirus
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Re: A8
[Re: PadMalcom]
#322336
05/06/10 07:48
05/06/10 07:48
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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A feature that would make A8 really valuable would be a snippet library additionally to the template system I disagree. What kind of snippets? This can only be Gamestudio specific, the internet and all good books on software engineering and programming are full of algorithms, tips and tricks, hints and concrete implementations. Who decided what is worthful in such a library? I really would like to see Gamestudio on the same level with other engines technicalwise, so, I really want things like model instancing and a 1st party solution for dynamic indoor and outdoor soft shadowmapping without using stencilshadows :-) Nevertheless I will update, the speed increase, the new sprite instancing and procedural textures are things I need.
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