Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (TedMar), 1,420 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 2 1 2
Tools by Users for A8 : #321402
04/28/10 22:12
04/28/10 22:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Yeah like Torque 3D having some RTS or RPG Kits, i think Conitec should follow that way instead of trying to make templates and putting so much time , nothing before more than one or two years.
And users can put lot more time in them,an they can do lot more better graphics and HUD and all other stuff.

For example in Unity some things are coming :

Unity Roads toolkit

Unity RPG Toolkit

Unity Decal system

Weapon system

Just my advice for A8.

But in A8 like in A7 it's complicated to create easy to incorporate and remove plugins ?
In Unity , i'ev seen some code and it's easy to create a plugin caus you can access Unity interface easily in C# and create new panels and functions on top of default ones.


Last edited by ratchet; 04/28/10 22:16.
Re: Tools by Users for A8 : [Re: ratchet] #321440
04/29/10 09:03
04/29/10 09:03
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Personally I'm working on a RPG Toolkit laugh
Should be done in 2 months time, and has several editors in it.

Other then that I agree conitec should have more toolkit's as well.

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: Tools by Users for A8 : [Re: Helghast] #321446
04/29/10 10:04
04/29/10 10:04
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I'm working on a small set of scripts which can be dropped into any code withut having to use complicated tools or anything. Just reference the code folder and use it.
Currently it features following scripts:
- XML parser
- LIST object for dynamically storing objects (pointers) of any type in flexible length lists
- standard camera modes
- inventory script
- interface for system, debug and error messages
- key layout reconfigure module
- state manager
more stuff like animation manager with frame blending will come when I find time to work on it again.


It will be ready right after the release of Duke Nukem Forever.

Re: Tools by Users for A8 : [Re: FBL] #321448
04/29/10 10:52
04/29/10 10:52
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
I dont know if new users can use this but i am wrapping/converting headers of libcurl libmysql and zlib for/to lite-c.

Also working on a awesomium wrapper[see here](to use for user interface ). This also allow using flash and javascript for doing stuff asynchronously.(triggering lite-c events by throwing them from js)

Also working on a IK/physics based character animation tool written in lite-c, but that project is at the very begining.

These will also get released after the release Duke Nukem Forever.


3333333333
Re: Tools by Users for A8 : [Re: FBL] #321458
04/29/10 13:22
04/29/10 13:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Firoball

- state manager

Any informations on this?

Re: Tools by Users for A8 : [Re: Pappenheimer] #321509
04/29/10 20:35
04/29/10 20:35
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859

Re: Tools by Users for A8 : [Re: FBL] #321789
05/02/10 11:29
05/02/10 11:29
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! laugh

Edit: Or Quidam!

Last edited by PadMalcom; 05/02/10 11:37.
Re: Tools by Users for A8 : [Re: PadMalcom] #321790
05/02/10 11:41
05/02/10 11:41
Joined: Mar 2010
Posts: 75
YellowAfterlife Offline
Junior Member
YellowAfterlife  Offline
Junior Member

Joined: Mar 2010
Posts: 75
Originally Posted By: PadMalcom
I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! laugh
Everyone would. But it would throw a number of modellers out of market.


Unfortunately, I've not worked with 3dGS for a while now, but it was fun
Re: Tools by Users for A8 : [Re: YellowAfterlife] #321798
05/02/10 14:50
05/02/10 14:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: YellowAfterlife
Originally Posted By: PadMalcom
I'd like a toolkit to create and edit human models without using WED. Something similar to Creature Creator! laugh
Everyone would. But it would throw a number of modellers out of market.


What about MakeHuman? I don't use it, but there are other tools probably, too.

BTW, WED? grin

Re: Tools by Users for A8 : [Re: Pappenheimer] #321799
05/02/10 14:59
05/02/10 14:59
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Makehuman´s results are too highpoly for the most projects

Page 1 of 2 1 2

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1