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GRAVITY #321620
04/30/10 18:02
04/30/10 18:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Just free little game for fun made by me, but not finished. Game is about small alien, whitcj was captured by humans, and they whant to exam aliens IQ, thats why he have to deal with puzzles))) Not all script is mine, I took as an examples some scripts from other users snipets, but main script was made by me. I made whis small game that containce only one level now, in 2 evenings of the weekend))) If you really like it, I'll just continue making some other levels))) but I'm too busy with my studies, thats why there is only one level for now))) Controls is simple key_cul-key_cur for moving left-right, space key is for toggling gravity and if you need R for restarting level)) there are some bugs, I'm sure))) but while playing there is no such problems)) You may not use any pices of script of this project!!! If you whant to, PM me. Box, turrent and portal models made by me, Alien and Deamon models are not mine, textures for my models where taken from standart.wad. You can use models made by me in your non commercial projects. You can't use any of sounds from this game! Music and sounds are not made by me. Enjoy and have fun laugh Sorry for my bad English))) DOWNLOADLINK

Last edited by 3run; 05/03/10 10:54.

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Re: GRAVITY [Re: 3run] #321623
04/30/10 18:33
04/30/10 18:33
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You must be kidding me...


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: GRAVITY [Re: Superku] #321625
04/30/10 18:41
04/30/10 18:41
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
What you mean by kidding you? Yes I used your deamond models, if you want me to, I can replace them, I used it just because my project is not commercail.


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Re: GRAVITY [Re: 3run] #321655
05/01/10 06:51
05/01/10 06:51
Joined: Mar 2009
Posts: 88
Walori Offline
Junior Member
Walori  Offline
Junior Member

Joined: Mar 2009
Posts: 88
A good start howevever few points;

1)if the crate gets pushed to the corner it's impossible to get it from there.

2)Turrets should really be dangerous, do they even aim with vertical axis?

Other than that a good game, I was amazed that something actually works on my notebook smooth. Couple hints about coding: Try to make general style functions for doors if you continue like you've done before it may be frustrating (in the end (and resulting propably to unneeded code).

Re: GRAVITY [Re: Walori] #321658
05/01/10 08:19
05/01/10 08:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
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Joined: May 2009
Posts: 5,370
Caucasus
Thank you for kind words laugh about box, I can add pulling action to player, but don't want to laugh player must think about every action he make, if mistake was made, there is a restart button laugh it will restart each level from the beginig laugh and first level was made easy way, level is very simple and easy to finish, because player just getting started with game, thats why the turrent is not that dangerous laugh I've made turrent that can aim in any directions, so if alien get too clouse he'll get shoot any way, also there are a simple bots that patrol some areas, and shoot alien if he is visible and so on, I just didn't use all them in the first level laugh it shows only 60 % of all available functions of game laugh I'm happy to hear that you liked my game laugh about the frame rate, I'm working on very weak notebook, thats why the I care about frame rate laugh and I'm trying to get it as high as it is possible. Thank you for advice about doors, I'll do my best wink and for thouse how make himself foundator of changing gravity idea, I took it from game vvvvvv. You can search for it. It's really great retro-style platformer.


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Re: GRAVITY [Re: 3run] #321663
05/01/10 10:08
05/01/10 10:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Download link is updated wink

Last edited by 3run; 05/03/10 10:55.

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Re: GRAVITY [Re: 3run] #321666
05/01/10 11:48
05/01/10 11:48
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
There were indeed some movement and gameplay inaccuracies.
When I push the box in the wrong direction to the wall I have to restart the level because
I cant move it to the right place anymore.
Also when I move through a portal I expect that Iīll leave another one and dont
get placed in the middel of a room. There is no sense that Iīve to reach (the center of) a box
to get teleported to the next level.
Such simple games shouldnīt require any explanations. As long as they need - they arnīt good.
I dont like that game style. Even the first Mario game for gameboy had a better
design and it runs 10000 times faster (I think I already mentioned this in an other projects-thread).
However, dont forget that you arenīt allowed to use
other peopleīs game content in projects as long as they didnīt give the permission
to use their stuff for free.

PS: never saw someone using so many simleys in a single post, you must be the
pure sunshine in person

Re: GRAVITY [Re: Hummel] #321668
05/01/10 12:12
05/01/10 12:12
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This is "Untitled Platformer"'s prototype developed by George.
Let us compare:

George (there are crates, too):


3run:


----------------------------------------------------------------------

George:
if ((vec_dist (player.x, my.x) < 90) && (abs(my.z - player.z) < 50))
{
temp.x = (my.x - player.x) * 0.5 * time_step; // the movement speed depends on the distance between the player and the box
}

3run:
if ((vec_dist (player.x, my.x) < 55) && (abs(my.z - player.z) < 55)) {
create_m.x = (my.x - player.x) * 0.4 * time_step;
}


"Not all script is mine, I took as an examples some scripts from other users snipets, but main script was made by me. [...] You may not use any pices of script of this project!!!"

EDIT: It's okay to modify someone's work but to present it here and claim it to be your work, I don't like that.

Last edited by Superku; 05/01/10 12:13.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: GRAVITY [Re: Superku] #321675
05/01/10 13:15
05/01/10 13:15
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
the style and design of Georgeīs project also benefits from using 3d geometrie -> much more professional wink

Re: GRAVITY [Re: Hummel] #321679
05/01/10 13:47
05/01/10 13:47
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
I didn't really took an idea of George's project, and I'M NOT CLAIMING THAT GEORGES WORK IS MINE!!! As I sad, I took as an example some of snipets, Georges box pushing is one of them! And I'm saying that no one can use it from my project! Players movement code, turrents, portals, doors are made by ME!!! And to be honest, I've played Superku sidescroller from the one of the last AUM's, but I stuked at the second level, because I got problems with boxes! You are not right guys... only thing I took is an idea with gravity, but not from Georges project, from game VVVVVV as I sad above. I can say the same way, that YOU superku took an idea of gravity changing in your sidescroller from that game too! But having the same idea in your game doesn't mean that you've stolen it or something! And I'm not a desingner, for me level design is not that important now! Explanations need in the first level, if you Hummel do not think that way, thats just your problem. And about smiles, Hummel yes I very kind person, and I'm really pure sunshine person. But looks like your problem is that you are not... And I do not know why, but I'm really happy that you Hummel do not like my game! laugh


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