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Re: Untitled Platformer - Artists' corner [Re: txesmi] #315564
03/16/10 19:29
03/16/10 19:29
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
This is what I had in mind to fix up my sketches:

I will reduce the difficulty of my second level by removing the guards and putting bars on the windows of bridge-switch rooms so that sister will still have to go the way it was meant but without the need for cheese and noise factor. I will redo the level with crossbow to be easier(maybe the same see me/follow me method as the one with mechanism room).

I was going to add 4 more levels, between my first level & second level, where sister and brother are played separately in 3, and one where they unite so that they can continue joint play but there has been some development in game-levels overview that makes dungeons to be second set of levels so the sister-mono play in this segment is now off.

I was thinking we go for invisible level-boxes(collision) and mdl's for visible geometry. However we will need to use WED for 80% of indoor level geometry because we need to set identical geometry standards for every indoor level. After the level is done we export it to MED. Lightmaping will be done in Blender. Level props can however be modeled in various programs and then added to level later. Those props that are static will be incorporated in main level geometry and lightmaped.


...
I forgot to add that my levels are scrolling levels. They are based on Superku's level concept & grid based:

.

The game screen should appear like in the first image when zoomed-out & like in the second one when zoomed-in.

Last edited by Ganderoleg; 03/16/10 23:00.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315693
03/18/10 08:28
03/18/10 08:28
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
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Guardian  Offline
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Joined: Oct 2001
Posts: 1,285
USA
Hi guys, I've made a game-play sketch. I uploaded it to skydrive.

It depends on avoiding the boiling water and steam witch would have a timed pattern. Also the players must avoid a Swinging Axe with a pattern of movement.

I hope this makes sense and is helpful.

I had a link to it here but it was to skydrive so I removed it.
Wasn't sure if that was a good Idea, blush having a link direct to skydrive that is?


Guardian



Last edited by Guardian; 03/18/10 08:46.

Guardian

Game Models
Re: Untitled Platformer - Artists' corner [Re: Guardian] #315700
03/18/10 09:54
03/18/10 09:54
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I'd say that posting public links is a good idea whenever we want to show something to the community. If it's something for the team members only, let's keep it private.
I'm sure we'll post lots of public links when we've got something that works fine.

Re: Untitled Platformer - Artists' corner [Re: George] #315713
03/18/10 13:52
03/18/10 13:52
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
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Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
@Guardian
I like it- the Axe can be implemented in a Temple level that is being considered and water, if turned to lava, could be also used there or, if turned to icy water, can be used in another possible level called Ice Mountains.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315761
03/18/10 20:42
03/18/10 20:42
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
Hello team,

I have added the preliminary list of visual & visual-core segments so that you can check out the development structure. Words marked with * means that the thing is still in decision process.

Any feedback as to what could be different in/added to the list is welcome smile

Go to ArtPad to see the list (it's under D.Game Development Segment List):
http://etherpad.com/qO7uSEtQPl

Btw 2DArtwork section is still under construction.


Last edited by Ganderoleg; 03/18/10 21:47.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315825
03/19/10 13:04
03/19/10 13:04
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
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mikaldinho  Offline
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Joined: Feb 2010
Posts: 457
Norfolk,England
i know i have not posted any graphics on here before, and this is my first contribution to the game, but here is a menu example i did. i used the menu example in aum91 and edited it and made it different. please let me know what you think of it.



i think that it should have a transparent video of different sections of the game in the background of the menu. it would look nice and quite cool.

Last edited by mikaldinho; 03/19/10 16:00.
Re: Untitled Platformer - Artists' corner [Re: mikaldinho] #315869
03/19/10 18:10
03/19/10 18:10
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
@Mikaldinho
I am sorry but the menu, HUD & panel 2D artwork for the project will have to be created by one/two of the art-team members in order for the artwork to be uniformed. If we take art from different sources/forum users the game's 2D segment may be very misfitted in certain parts.
Thanx for your offer.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #315880
03/19/10 18:56
03/19/10 18:56
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
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Joined: Feb 2010
Posts: 457
Norfolk,England
that is ok. i was just trying to help and bring some ideas in, because you know when you suddenly have a brainstorm? i had one of them moments. that is why i did it.


EDIT: can i be in one of the artists?

i work better with 2d than 3d.

Last edited by mikaldinho; 03/19/10 18:57.
Re: Untitled Platformer - Artists' corner [Re: mikaldinho] #316097
03/21/10 13:02
03/21/10 13:02
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
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Joined: Oct 2006
Posts: 470
Balkan
@Mikaldinho
we have a number of really good 2D artists already in the team so I don't think we will be searching for 2D artists at this moment.
If things change or we need some extra assistance in that domain I will contact you and you will then have to contact George Dan Pirvu, because he is the project's manager & main coordinator.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #316098
03/21/10 13:12
03/21/10 13:12
Joined: Feb 2010
Posts: 457
Norfolk,England
mikaldinho Offline
Senior Member
mikaldinho  Offline
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Joined: Feb 2010
Posts: 457
Norfolk,England
ok, thanks ganderoleg. i will keep it in mind.

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