Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (1 invisible), 672 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 16 of 31 1 2 14 15 16 17 18 30 31
Re: Unity 3 announced [Re: Slin] #315658
03/17/10 22:41
03/17/10 22:41
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
Serious User
DJBMASTER  Offline
Serious User

Joined: Nov 2007
Posts: 1,143
United Kingdom
I agree with Slin on Unity's code editor, it seems a little bit of a pain to keep switching all the time. Also the intellisense is pretty awful, it kept overwriting the words I had or not auto-completing them.

As for that terrain, it looks pretty good. I'm no artist and so might be talking rubbish, but to me it doesn't look bad at all.

Re: Unity 3 announced [Re: DJBMASTER] #315660
03/17/10 23:38
03/17/10 23:38
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
the upcoming monodevelop integration looks very promising though. this will make debugging much better too.

Re: Unity 3 announced [Re: DJBMASTER] #315662
03/17/10 23:49
03/17/10 23:49
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
@ Slin:
Maybe, you can use something like "Mysty Mood" and/or "Seed it!" in combination with the weeds and trees of Loopix to achieve a huge and appealing and fast rendering landscape.

Re: Unity 3 announced [Re: Pappenheimer] #315666
03/18/10 00:30
03/18/10 00:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Pappenheimer
@ Slin:
Maybe, you can use something like "Mysty Mood" and/or "Seed it!" in combination with the weeds and trees of Loopix to achieve a huge and appealing and fast rendering landscape.


to be honest I would never do that. loopix's models were great 4-5 years ago when i first got into acknex, okay about a year or two ago, but nowadays, a pc game (unless its super casual) can handle much more than that, even slightly dated machines.

Re: Unity 3 announced [Re: Pappenheimer] #315689
03/18/10 07:40
03/18/10 07:40
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Pappenheimer
@ Slin:
Maybe, you can use something like "Mysty Mood" and/or "Seed it!" in combination with the weeds and trees of Loopix to achieve a huge and appealing and fast rendering landscape.


Yes, please do that! I think an empty terrain is not really something you can use for serious stress testing. There should be a decent amount of grass, rocks, vegetation and multi-texturing to see how it works in a real game environment.
And then there is still the option like you saw on udk demo to animate foliage, to show particles, moving clouds, animated water ect.

And it is not always needed to have the best and high poly vegetation. The lighting is way more important to achieve something more interesting. Just look at the UDK demo, the terrain and vegetation (though quite low poly) looks, like it really gets the light colour from the sky. But you will see from the A7-images of DarkInferno, that the terrain textures are way too saturated and do not reflect any colour and light from the sky. It looks not real, rather cartoony.
And shadows of course can add a lot to a good scene, like you saw from the Leadwerks video.

I already made populated terrains in Gamestudio and you will see, it is not easy to place tons of vegetation manually. After some weeks of hard work I just gave it up. But maybe some new user-made tools can help here.


Models, Textures and Games from Dexsoft
Re: Unity 3 announced [Re: Machinery_Frank] #315692
03/18/10 08:26
03/18/10 08:26
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
a big plus for unity (in my opinion one of the more valuable) is that you can just open a website and join a funky multiplayer game. like paradise paintball for example..

Re: Unity 3 announced [Re: Machinery_Frank] #315694
03/18/10 08:30
03/18/10 08:30
Joined: Oct 2004
Posts: 150
Germany
T
tkunze Offline
Member
tkunze  Offline
Member
T

Joined: Oct 2004
Posts: 150
Germany
I think it is possible to achieve with almost every engine a good looking outdoor level. The screen shows what i did in 3dgs a while ago.

However to get this environment running i had to implement a complex scene management and it was 2 years try and error to run with a
decent frame rate.

I also struggeled a lot with the 2GB memory barrier. Cause even if you move the same models around (what i did for grass and trees) you
still need a couple of thousands of them to fill a larger level.

In the leadwerks engine i get the same result with a couple of mouse clicks and everything is shadowed and animated...

So in my opinion the engines are designed for different purposes. And if you want to run a state of the art outdoor level i doubt 3dgs is
the right choice.




Re: Unity 3 announced [Re: tkunze] #315717
03/18/10 14:29
03/18/10 14:29
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Wow, the pic looks really professionell laugh

That is a pic what should be showed on the 3dgamestudio.com website...

Re: Unity 3 announced [Re: Rei_Ayanami] #315792
03/19/10 01:32
03/19/10 01:32
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
3DGS is a JOKE nowadays as engines go. Soon Adobe Flash is going to have a more powerful 3d engine than gamestudio. It's the past , and hey , it got me into gamedev (which in my case I'm not too sure it was a good thing), and I've learned a lot using it. But it's over. Unless , somehow , Gamestudio soon releases A8 , a new super enhanced awesome version with super powerful engine and updated awesome editors , but then , we now have UE3 for free for huge projects , and Unity3d for smaller ones (though you can also make huge games with it), so , I can't see gamestudio surviving , less Conitec just wants to keep it alive without making any profits. Who knows , gamestudio will always hold a place in my heart , but as far as game engines go , it's but a mere memory in my mind.

Re: Unity 3 announced [Re: Why_Do_I_Die] #315796
03/19/10 02:16
03/19/10 02:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Why_Do_I_Die
3DGS is a JOKE nowadays as engines go. Soon Adobe Flash is going to have a more powerful 3d engine than gamestudio. It's the past , and hey , it got me into gamedev (which in my case I'm not too sure it was a good thing), and I've learned a lot using it. But it's over. Unless , somehow , Gamestudio soon releases A8 , a new super enhanced awesome version with super powerful engine and updated awesome editors , but then , we now have UE3 for free for huge projects , and Unity3d for smaller ones (though you can also make huge games with it), so , I can't see gamestudio surviving , less Conitec just wants to keep it alive without making any profits. Who knows , gamestudio will always hold a place in my heart , but as far as game engines go , it's but a mere memory in my mind.


LOL for someone who has been around as long as you, and who I'd assume even knows a little about the TECH BEHIND THE ENGINE and is not all "lolomg I want a point and click MMO with very little work, and oh its sooo hard to paint my terrains in a different third party program", I'd think you'd know how much complete bullshit that statement is.... I mean come on, comparing it to flash? really?, do you even know how difficult it is to get a decent speed renderer in flash?

Or are you just a super 1337 programmer that knows how to make his own software renderer that doesnt use dx or ogl but still has hardware acceleration....

or wait maybe its because your just a little to lazy and want an all-in-one paint by numbers art solution because you dont know a bit of programming and dont understand how a7 is a valuable programming asset and how its (despite popular belief) not that hard to use 3rd party tools to create art and levels in a7.

its fun to discuss technology with the retarded.

Page 16 of 31 1 2 14 15 16 17 18 30 31

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1