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Re: Untitled Platformer - Programmers' corner [Re: Superku] #314006
03/04/10 22:28
03/04/10 22:28
Joined: Jan 2010
Posts: 14
Srbija
Dimme Offline
Newbie
Dimme  Offline
Newbie

Joined: Jan 2010
Posts: 14
Srbija
Hi team members,

Last few weeks I was working on some music ideas for the game. I have 9 tracks uploaded on the SkyDrive and it would be great if you would download it and tell me what you think.

Re: Untitled Platformer - Programmers' corner [Re: Dimme] #314520
03/09/10 01:23
03/09/10 01:23
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
There is a new version with enemies, moving platforms, a restart function, new camera and plates that switch the layer of a crate touching it on George's SkyDrive account.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: Untitled Platformer - Programmers' corner [Re: Superku] #315060
03/13/10 00:53
03/13/10 00:53
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
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R

Joined: Jan 2007
Posts: 651
Germany
Hi there,

I've added my first version of the main menu prototype to skydrive/prototypes. It's integetrated in superkus movement prototype_0903 so that option selection and key_profile selection can be tested in a working level. I know that the menus look horrible by now (I'm certainly no artist!! grin ), so please try to ignore their appearence and focus on handling, structure and user-friendlyness. I hope you like it so far, of course it's far from being finished.
Features so far:
-Profiles selection menu
-Profile creation and auto loading function
-New game selection menu (relock feature is only a dummy ba now)
-Basic Game options that are saved with each profile individually
-key profiles selection (I decided to make the key assignment profiles independent from the game profile, I thought that's better and doesn't complicate things too much, as each game profile saves it's key profile selection)

Next to do steps:

-key assignment menu for editing key profiles
-advanced options
-autodetection for grafic options
-highscore menu

Last edited by RedPhoenix; 03/13/10 00:57.
Re: Untitled Platformer - Programmers' corner [Re: RedPhoenix] #315140
03/13/10 13:44
03/13/10 13:44
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
That is good news! I have tried to add your code to Superku's code but I am getting some errors. Could you please zip the entire folder and upload it? Thank you.

Re: Untitled Platformer - Programmers' corner [Re: George] #315297
03/14/10 15:41
03/14/10 15:41
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
Ok I uploaded the code again, now containing a compiled exe. I also added a source folder, where you can find all needed files to port my code version to any other modul, and theres also a short description of what to do to get it running.

I hope this helps.

Last edited by RedPhoenix; 03/14/10 15:41.
Re: Untitled Platformer - Programmers' corner [Re: RedPhoenix] #315357
03/14/10 21:57
03/14/10 21:57
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you - great work! It was a misunderstanding; I was looking inside your folder on Skydrive and the good files were somewhere else laugh.
A few notes:
- I'd like to see a "delete profile" button as well. Please make sure to add a confirmation box before performing the actual operation.
- If you try to create a new profile, you can't use the "cancel" button because inkey is active.
- How will the "auto" graphic detail work? I suggest that we should display a complex level behind the main menu panels, measure the frame rate for (let's say) 5-10 seconds, compute the average and then decide what to enable or disable.
- We also need a few resolutions for wide screen monitors: 1280x800, 1366x768, 1600x900 and 1920x1080 should be more than enough. We should also add what I call the "optimal" resolution, given by screen_size.x and screen_size.y - this one gives the best video quality for any monitor.
- I'm not sure how the "key assignments" section will work, but I think that it should display the actual keys, not the profile names, so that the player can remember them or change them.
Once again, you have done a great job; I appreciate it. Oh, and your programmer's graphics look much better than mine laugh

Re: Untitled Platformer - Programmers' corner [Re: George] #315371
03/15/10 00:02
03/15/10 00:02
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
I finally managed to check out your menus modul and it's great, very functional & efficient smile I like the game-levels map screen- that's a good idea.

Once we start with game visual-prototype development there will be a need for 4 more things: anti-aliasing(0-9), shaders(on/off), post-processing effects(on/off) & invert-mouse(on/off).
...maybe we should also make a water effect to be optional, or at least with higher/lower bmap resolution?


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Re: Untitled Platformer - Programmers' corner [Re: Ganderoleg] #315429
03/15/10 13:30
03/15/10 13:30
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Some of these might be too technical for the average, casual game player, so maybe we should incorporate them in the "graphic detail" options, without giving the player direct access to them.

Re: Untitled Platformer - Programmers' corner [Re: George] #315430
03/15/10 13:40
03/15/10 13:40
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Add "Advanced graphic options" or so.

Re: Untitled Platformer - Programmers' corner [Re: FBL] #315632
03/17/10 19:06
03/17/10 19:06
Joined: Jan 2010
Posts: 14
Srbija
Dimme Offline
Newbie
Dimme  Offline
Newbie

Joined: Jan 2010
Posts: 14
Srbija
@RedPhoenix

I seen your work on the menu and I must say I'm impressed smile
I would also like to suggest adding program solution for sound effects and menu music. I could upload temp music that you can use for the menu and temp sound effects for all clicks. Once the menu is visually completed by the guys from the Art team i could upload adequate music and sound effects.

Keep up the good work smile

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