|
Re: Unlimited Detail Tech Demo
[Re: achaziel]
#314892
03/11/10 19:53
03/11/10 19:53
|
mercuryus
Unregistered
|
mercuryus
Unregistered
|
how many dots a model have to have? e.g. if you render a tree from distance its about 500 dots (rendered pixles) but if you zoom to a leaf fullscreen (1600x1400) only this leaf must have ~2.2Mpix! (and then zoom to more detail ) The challenge of dot-cloud-models is not the select the visible dots but to handle the dots in memory ("unlimited amount of data..." [vpos 7:02]) (for me it's nonsens [the way it is showed]) ps: cool mozart music! pps: nothing is impossible - so let's stay tuned
|
|
|
Re: Unlimited Detail Tech Demo
[Re: Toast]
#314907
03/11/10 22:32
03/11/10 22:32
|
Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
|
Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
|
quite interesting and sounds actually possible.
3333333333
|
|
|
Re: Unlimited Detail Tech Demo
[Re: lostclimate]
#314921
03/12/10 01:05
03/12/10 01:05
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
There's a lot of duplication -- even in their forest scenes they use the same tree over and over. I suspect this is because of the memory cost of each object.
I also suspect it doesn't handle transparency so well. That's really just a hunch based on some things that have been said.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
Re: Unlimited Detail Tech Demo
[Re: JibbSmart]
#314924
03/12/10 02:13
03/12/10 02:13
|
Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
|
Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
|
It must have downsides, but nevertheless a combination with polygons may be a perfect match. Certain things are not easy to make with polygons but are with this tech, and so is the other way around. The ideal game editor conveniently gives a list of render methods to apply on your objects . If you want unlimited dots for grave detail, then you can't have transparency. But you can add transparent polygons to the parts that should be transparent, and leave a gap in the unlimited dots...
Click and join the 3dgs irc community! Room: #3dgs
|
|
|
Re: Unlimited Detail Tech Demo
[Re: JibbSmart]
#314928
03/12/10 03:25
03/12/10 03:25
|
Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
|
Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
|
I also suspect it doesn't handle transparency so well. That's really just a hunch based on some things that have been said.
Jibb
yeah, i dont think it was expressly said, but i'd assume that its similar to the same issues deffered rendering has.
|
|
|
|