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Re: Unity 3 announced
[Re: Tiles]
#314621
03/09/10 17:58
03/09/10 17:58
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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So why cant WE do something about it? IntenseX was one of these things. Look what happened ... intenseX was not one of those things, intense x was basically a more advanced template replacement, and it does its job well so im not sure what your point is.
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Re: Unity 3 announced
[Re: lostclimate]
#314625
03/09/10 18:18
03/09/10 18:18
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Joined: Nov 2007
Posts: 1,143 United Kingdom
DJBMASTER
Serious User
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Serious User
Joined: Nov 2007
Posts: 1,143
United Kingdom
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I'm trying to deter the use of WED with 3DGS Easy Scripter even though in its early stages.
I usually browse around the 'Future' forums and the things people ask for, like 'vertex' recently asked for a material editor and physics editor added to WED, they go on my list for easy scripter.
So as for 'why can't WE do something about it', i'm working on it.
Last edited by DJBMASTER; 03/09/10 18:18.
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Re: Unity 3 announced
[Re: DJBMASTER]
#314627
03/09/10 18:21
03/09/10 18:21
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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hey DJB,
Is the level editor is a spreata project or a part of easyscripter?
3333333333
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Re: Unity 3 announced
[Re: lostclimate]
#314629
03/09/10 18:41
03/09/10 18:41
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Joined: Sep 2007
Posts: 658 germany
Tiles
User
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User
Joined: Sep 2007
Posts: 658
germany
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Well, IntenseX started as a project from a community member. My point is, it is still not finished. A bug, and the fact that IX internal design was too easy to crack has more or less stopped development. Maybe you`ve read about it somewhere. Half finished, and it is on halt. No further infos available. No lifesign from Aris since a pretty while. Wouldn`t call this "does its job well" Mh, maybe we need some more examples. Because this is no unique case. What about shaders? Shade C was another community member project. Is it finished? Or shadows. I think there is a promising shadow system called Shadows Plugin. In development since eons ... No, i`m not really complaining. This is all great stuff - at a hobbylevel. No offence, that doesn`t mean that the involved didn`t do a great job. It`s just that a hobbyist never works at a project like a professional does. Quantitywise and because of that also qualitywise. Because time is always a big issue for a hobbyist. Biggest problem: the community cannot fix the core product. That`s the job of the makers of GS. And when they stop caring then the community is lost too. And that`s what i see here. I hear complains about the ancient workflow since i know GS. For years. Nothing happened. As told, finally GS pays the price for that. Maybe that makes my point a bit clearer
Last edited by Tiles; 03/09/10 18:42.
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Re: Unity 3 announced
[Re: Quad]
#314630
03/09/10 18:43
03/09/10 18:43
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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As far as Ive seen (which is small), isnt IntenseX waiting on an engine-memory-bug to be fixed? (or am I thinking of a different add-on)
If we leave Conitec to concentrate on engine-bugs rather than editor-enhancements, wouldnt that be good for IntenseX, and any other plugins, like say community-generated editors?
DBJ is a prime example. Just think how good Easy-Scripter would be if it was a community effort. The community knows what it wants, so why not let the community build it? Rather than wait for conitec to get around to it, and then find out either it not what we actually wanted, or its not as useful as we expected. (ala Ged to me).
(Im flying a bit blind here as Ive never used Easy-Scripter, it sounded "too simplified" for MY design-style, I dont build levels so I am very rudimentary with Wed, and Ive never gotten around to a serious playing with Ged)) But I was thinking of community-coded replacements for Wed (maybe, if Ged doesnt cut the mustard), but certainly a seriously-enhanced Med with lite-c at its core. This would enable TRUE preview windows, shader-support, etc.
A new Med is something I keep promising to do myself but its just too daunting for me on my own, so Ive kept putting it off...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Unity 3 announced
[Re: EvilSOB]
#314632
03/09/10 19:06
03/09/10 19:06
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Well, I think MED not really needs a replacement since there are many better model editors out, like Blender, ZBRush, Cinema4D and so on. The only really thing that need to be changed is WED. I would like to have a material editor like in Cinema4D, and other features from blender and c4d Here is a pic from what i mean: The red parts are the material editor - really needed objekt strucutre and the ability to add textures/materials - green other features i miss in wed, like GOOD booles or Hypernurbs - yellow
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Re: Unity 3 announced
[Re: Rei_Ayanami]
#314637
03/09/10 19:26
03/09/10 19:26
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Just to clarify my intentions Rei.... I dont mean to make a new Med as a full-blown 3D modelling APPLICATION, there are plenty of good freeware ones around already, and many modellers prefer very different interfaces when they work. I myself use different apps for different 'types' of models. (characters vs architecture vs terrain vs accessories)
I DO mean to turn it into a tool to allow you to IMPORT static(or even animated) models from other formats (as it does already, but improved with more intuitive-ness), and to improve its ability to "tweak" those models (like rag-dolling, clothing, etc), animate them, skin/map them, add and edit materials and shaders(real-time), and to preview what they will REALLY look like in-game (possibly combined with other already completed models) in real time, at each step...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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