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Re: GTA: Streatham Hill
[Re: Truth]
#314088
03/05/10 16:34
03/05/10 16:34
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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very nice The models are a bit low poly for my taste ... I especially like the people, but the hands(look at the girl as an example) are really horrible^^
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Re: GTA: Streatham Hill
[Re: Rei_Ayanami]
#314093
03/05/10 16:47
03/05/10 16:47
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Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
Expert
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Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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i would be careful using logos of companies or trademarks i dont know if its allowed (especially the pizza-hut logo) you should check this to avoid legal problems even GTA has fictional companies like "the well stacked pizza co." but good work may your city growing
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Re: GTA: Streatham Hill
[Re: Tempelbauer]
#314101
03/05/10 18:17
03/05/10 18:17
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Joined: Jul 2008
Posts: 22 Bayern
CrYzZeR
Newbie
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Newbie
Joined: Jul 2008
Posts: 22
Bayern
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Wow, very good work! The charakter`s animations are not so good. But Im sure you will fix this. And Tempelbauer is right it can be very dangerous to use trademarks. I`ve seen Pizza Hut and MC Donalds better you change it. You can for example leant names in a funny way. Keep up this good work!
Last edited by CrYzZeR; 03/05/10 18:29.
I want to Entertain you...
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Re: GTA: Streatham Hill
[Re: Tempelbauer]
#314107
03/05/10 18:35
03/05/10 18:35
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Wow, it is huge! Do you already have cut scenes? It looks like at the last screen.
Relating the frames per second: You need a LOD system, LOD = level of detail, don't know whether you already had a look into it. For the LOD system, you need to split your town into level pieces that you put together in a main level, means you place the level parts like you do with models in one level. You need several levels/levelparts(.wmb). One with the whole details included, one with less, and one without nay details. to reduce the amount of entities by switching them of, if they are in the distance, you can stop their action relating their LOD.
Have a look into the manual at LOD, d3d_lodfactor, level of detail...
A different idea is this: you could build each street separately as wmb, put them into one level and then test whether an entity is in the same street like the camera, and if they are switch their action on, if not switch them off. Something like this. I hope you get the idea.
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Re: GTA: Streatham Hill
[Re: zeusk]
#314134
03/05/10 21:58
03/05/10 21:58
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Joined: Jul 2008
Posts: 22 Bayern
CrYzZeR
Newbie
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Newbie
Joined: Jul 2008
Posts: 22
Bayern
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Wow, very good work! I`ve seen Pizza Hut and MC Donalds better you change it. You can for example leant names in a funny way.
Like PizzaTut or Mc Doogles Yeah or "Mc Wambo" then you can turn at the sign the "M" into a "W"
Last edited by CrYzZeR; 03/05/10 21:58.
I want to Entertain you...
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