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GTA: Streatham Hill #314085
03/05/10 16:27
03/05/10 16:27
Joined: Jun 2008
Posts: 146
London
T
Truth Offline OP
Member
Truth  Offline OP
Member
T

Joined: Jun 2008
Posts: 146
London
This is a project i have been working on for nearly two years, it is a Grand Theft Auto clone. I am very busy so i don't get usually more than 1 day a week to work on it. This is the first game i have created so i am just learning as i go. The level is made up entirely of blocks.

Problems im currently having is framerate, when looking east or west or at the edge of the map i get upto 25fps, but when i look south it goes down to 4fps, if you look at the picture of the map i have attached you will understand. I have an idea that it is the entities because i have hundreads; cars, people, birds and trees. is there anyway to stop them from being displayed or paused when the player is not close?


Anyway i have attached some pictures and a link to my youtube page. i want to release a demo by next month but i am terrible at code so if theres anyone who is good at C-script and intrested please let me know.

Thanks for looking

Youtube page: My videos









Last edited by Truth; 03/05/10 16:41.
Re: GTA: Streatham Hill [Re: Truth] #314088
03/05/10 16:34
03/05/10 16:34
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
very nice laugh

The models are a bit low poly for my taste ...


I especially like the people, but the hands(look at the girl as an example) are really horrible^^

Re: GTA: Streatham Hill [Re: Rei_Ayanami] #314093
03/05/10 16:47
03/05/10 16:47
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
i would be careful using logos of companies or trademarks
i dont know if its allowed (especially the pizza-hut logo)
you should check this to avoid legal problems
even GTA has fictional companies like "the well stacked pizza co."

but good work laugh
may your city growing

Re: GTA: Streatham Hill [Re: Tempelbauer] #314101
03/05/10 18:17
03/05/10 18:17
Joined: Jul 2008
Posts: 22
Bayern
CrYzZeR Offline
Newbie
CrYzZeR  Offline
Newbie

Joined: Jul 2008
Posts: 22
Bayern
Wow, very good work!

The charakter`s animations are not so good. But Im sure you will fix this.
And Tempelbauer is right it can be very dangerous to use trademarks. I`ve seen Pizza Hut and MC Donalds better you change it. You can for example leant names in a funny way.

Keep up this good work! grin

Last edited by CrYzZeR; 03/05/10 18:29.

I want to Entertain you...
Re: GTA: Streatham Hill [Re: Tempelbauer] #314107
03/05/10 18:35
03/05/10 18:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Wow, it is huge!
Do you already have cut scenes?
It looks like at the last screen.

Relating the frames per second:
You need a LOD system, LOD = level of detail, don't know whether you already had a look into it.
For the LOD system, you need to split your town into level pieces that you put together in a main level, means you place the level parts like you do with models in one level. You need several levels/levelparts(.wmb). One with the whole details included, one with less, and one without nay details.
to reduce the amount of entities by switching them of, if they are in the distance, you can stop their action relating their LOD.

Have a look into the manual at LOD, d3d_lodfactor, level of detail...

A different idea is this:
you could build each street separately as wmb, put them into one level and then test whether an entity is in the same street like the camera, and if they are switch their action on, if not switch them off. Something like this. I hope you get the idea.

Re: GTA: Streatham Hill [Re: Pappenheimer] #314115
03/05/10 19:34
03/05/10 19:34
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
wow this is amazing! good work grin

Re: GTA: Streatham Hill [Re: zeusk] #314119
03/05/10 20:02
03/05/10 20:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yeah : LOD is the rule , several LOD !
And some objects should only be displayed when you are really near like tress etc ...
And your should write your own Town management engine.

Search on google to see how works GTA !
Keep it up.

Re: GTA: Streatham Hill [Re: CrYzZeR] #314124
03/05/10 20:24
03/05/10 20:24
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
Originally Posted By: CrYzZeR
Wow, very good work!
I`ve seen Pizza Hut and MC Donalds better you change it. You can for example leant names in a funny way.


Like PizzaTut or Mc Doogles

Re: GTA: Streatham Hill [Re: zeusk] #314134
03/05/10 21:58
03/05/10 21:58
Joined: Jul 2008
Posts: 22
Bayern
CrYzZeR Offline
Newbie
CrYzZeR  Offline
Newbie

Joined: Jul 2008
Posts: 22
Bayern
Originally Posted By: zeusk
Originally Posted By: CrYzZeR
Wow, very good work!
I`ve seen Pizza Hut and MC Donalds better you change it. You can for example leant names in a funny way.


Like PizzaTut or Mc Doogles


Yeah or "Mc Wambo" then you can turn at the sign the "M" into a "W" grin

Last edited by CrYzZeR; 03/05/10 21:58.

I want to Entertain you...
Re: GTA: Streatham Hill [Re: CrYzZeR] #314139
03/06/10 01:42
03/06/10 01:42
Joined: Mar 2010
Posts: 29
japan
jiegz Offline
Newbie
jiegz  Offline
Newbie

Joined: Mar 2010
Posts: 29
japan
wow men two thumbs up!


"Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The force shall free me."

- Sith Code, KOTOR
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