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Re: Untitled Platformer - Programmers' corner
[Re: George]
#312004
02/22/10 18:59
02/22/10 18:59
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Another idea: use a different camera perspective. Then you can do the layer switch fluent, like shown in this video of a Turtles Beat em Up: http://www.youtube.com/watch?v=FiUA561FFHM
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Re: Untitled Platformer - Programmers' corner
[Re: FBL]
#312092
02/23/10 08:18
02/23/10 08:18
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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I think simply adding a shadow to the characters should help a lot as well.
Last edited by Germanunkol; 02/23/10 08:18.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Untitled Platformer - Programmers' corner
[Re: Superku]
#312804
02/26/10 14:32
02/26/10 14:32
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Hihi... this new version's actually really fun http://www12.picfront.org/token/ZiAA/2010/02/26/1773870.jpg(that shouldn't have happend... the balloon stayed there but should've kept going. It stopped, and so I pushed the other box onto it.) Overall, I think this is getting quite close to what I'd like to see in the final game. I really miss the pulling of boxes though. For example, in this game you will never be able to get a box from layer1 onto layer2, without pulling. i don't think I like that, but we can of course limit the pulling to one of the two characters or something...
~"I never let school interfere with my education"~ -Mark Twain
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Re: Untitled Platformer - Programmers' corner
[Re: Joozey]
#313865
03/04/10 03:40
03/04/10 03:40
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Dear team members, there is a new version on George's SkyDrive Account. Please test it and report bugs. New features: - Touch crates then hold [Ctrl] to pull them. - Stack crates and move them altogether. - Laser barriers that are not your friend (there is no restart at the moment, please use the gamestudio F2/F3 quicksave/-load function). - New gravity code, both player and crate should not get stuck anymore. - New crawl implementation. - Switches that need a heavy weight (player/crate) to activate sliding doors. - New collision system. There will be a documentation about available actions (most of them are configurable) soon. (Click to enlarge) And a videoRegards, Superku
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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