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Re: Untitled Platformer - Programmers' corner [Re: FBL] #312002
02/22/10 18:40
02/22/10 18:40
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Thank you, Firo! That's an interesting idea.

Re: Untitled Platformer - Programmers' corner [Re: George] #312004
02/22/10 18:59
02/22/10 18:59
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Another idea: use a different camera perspective.

Then you can do the layer switch fluent, like shown in this video of a Turtles Beat em Up:

http://www.youtube.com/watch?v=FiUA561FFHM

Re: Untitled Platformer - Programmers' corner [Re: FBL] #312092
02/23/10 08:18
02/23/10 08:18
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
I think simply adding a shadow to the characters should help a lot as well.

Last edited by Germanunkol; 02/23/10 08:18.

~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Programmers' corner [Re: Germanunkol] #312709
02/26/10 01:09
02/26/10 01:09
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Dear team members, there is a new version with crate grid snapping, better camera and balloon crates on George's SkyDrive Account.




"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Programmers' corner [Re: Superku] #312804
02/26/10 14:32
02/26/10 14:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Hihi... this new version's actually really fun grin

http://www12.picfront.org/token/ZiAA/2010/02/26/1773870.jpg
(that shouldn't have happend... the balloon stayed there but should've kept going. It stopped, and so I pushed the other box onto it.)

Overall, I think this is getting quite close to what I'd like to see in the final game. I really miss the pulling of boxes though. For example, in this game you will never be able to get a box from layer1 onto layer2, without pulling. i don't think I like that, but we can of course limit the pulling to one of the two characters or something...


~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Programmers' corner [Re: Germanunkol] #312820
02/26/10 15:00
02/26/10 15:00
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks for your reply.
Yes, George already pointed out that bug for me, thanks anyway.

Pulling is an ability that I wanted to implement, too. Let's see what the team / leader says.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Programmers' corner [Re: Superku] #312882
02/26/10 17:49
02/26/10 17:49
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Posts: 4,134
Netherlands
Looks spiffy Superku grin. If you can implement things not planned, totally fine by me! We're waiting for the artists anyway as far as I know tongue.


Click and join the 3dgs irc community!
Room: #3dgs
Re: Untitled Platformer - Programmers' corner [Re: Joozey] #313865
03/04/10 03:40
03/04/10 03:40
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Dear team members,
there is a new version on George's SkyDrive Account. Please test it and report bugs.

New features:
- Touch crates then hold [Ctrl] to pull them.
- Stack crates and move them altogether.
- Laser barriers that are not your friend (there is no restart at the moment, please use the gamestudio F2/F3 quicksave/-load function).
- New gravity code, both player and crate should not get stuck anymore.
- New crawl implementation.
- Switches that need a heavy weight (player/crate) to activate sliding doors.
- New collision system.

There will be a documentation about available actions (most of them are configurable) soon.


(Click to enlarge)

And a video

Regards,
Superku


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Untitled Platformer - Programmers' corner [Re: Superku] #313873
03/04/10 08:35
03/04/10 08:35
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Hot stuff Superku! I can't test now but the video looks great. And it will be even more way awesome if the camera will rotate with it.

I'll see if we can merge this demo with the interfaces soon!


Click and join the 3dgs irc community!
Room: #3dgs
Re: Untitled Platformer - Programmers' corner [Re: FBL] #313997
03/04/10 21:43
03/04/10 21:43
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Is it ok to use render-to-texture ?

PS: RedPhoenix contacted me and his input system and my movement code work well together.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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