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Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #311932
02/22/10 11:40
02/22/10 11:40
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I think that we should keep the 3d dimension of the levels for now, at least until we decide that it doesn't add value to the game. Having npcs is an interesting idea that would push the game into the rpg world as well. We could have the player collect stuff and use it to buy super powers. potions, etc.

We will add particles, shaders, etc where / if they are needed.

Re: Untitled Platformer - Artists' corner [Re: George] #311951
02/22/10 14:40
02/22/10 14:40
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
@Germanunkol
It's o.k.- it's not that big of a deal with level-frame smile At this moment it's not clear if the game levels will be fixed/scrolling, framed/fullscreen, zoomed, 2D/3D or combined but the thing that (1)level-theme, (2)level-frame & (3)fixed camera position were to do was to:

(1)make our level-style solutions similar so that they could be more easily compared,
(2)see how artist would solve the frame problem and if the game is to be scrolling/zoomed and not fixed we just loose the frame & add geometry/zoom,
(3) make sure we have the same level-mechanics so that people don't judge the level by the level gameplay but by the level art style.

I agree with you that moving camera and level depth will not work with isometric view but I don't think that view must be isometric in order to achieve the layered-level result. I don't know if you checked out my (much)earlier post and Moonmonkey demo:

http://www.filefront.com/15475909/moonmonkey.zip

It's a blend of 2D&3D technique with moving camera.

As for art pipeline, we should have a discussion about what programs will be used once we have a graphical techniques sett, but I am really happy that someone else is also using Blender & open source app's grin Blender is great.

Btw- The slider thing is my question blush Nothing special: just maybe a slider for level of difficulty, number of lives, resolution... stuff like that.

I'm not sure about map-like game menu but The Forest Temple has a map-like loading menu(i guess):
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=309949#Post309949

...
Since the level-frame is no longer necessary this is the small code that works for me & with it I will update my already created levels & implement it in my next few levels when they are finished:

Click to reveal..
//...in function main, after the set_camera() I have placed
zoom_change();

//and this is the function
function zoom_change()
{
var zoom_mode=0;
while(1)
{
if(key_z)
{
if(zoom_mode==0){zoom_mode=9;vec_set(camera.x, vector(0, -1250, 80));wait(-1);zoom_mode=1;}
else{if(zoom_mode==1){zoom_mode=9;vec_set(camera.x, vector(0, -1700, 0));wait(-1);zoom_mode=0;}}
}
wait(1);
}
}


It's not really that great but if you don't want to loose time on this take it & tweak it smile



Last edited by Ganderoleg; 02/22/10 15:00.

>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #312095
02/23/10 08:25
02/23/10 08:25
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
All right, I updated the questions + my answers in the artists' etherpad.
I don't think we need sliders in the HUD, while they might be useful in the menus.

Edit:
I'd love to see levels like this:
http://myhdwallpaper.com/d/27237-2/Computer+Generated+and+Games_00090.jpg

Last edited by Germanunkol; 02/23/10 12:39.

~"I never let school interfere with my education"~
-Mark Twain
Re: Untitled Platformer - Artists' corner [Re: Germanunkol] #312201
02/23/10 17:31
02/23/10 17:31
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Hi friends,

I have updated my little girl with walk animation.

Re: Untitled Platformer - Artists' corner [Re: txesmi] #312341
02/24/10 11:35
02/24/10 11:35
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
@Txesmi
Just tested it- it's great cool The animation is smooth and there is no quality differences between walk & run cycles. Very good work.


..............................................
I don't know if someone missed it in few posts earlier but the new-established deadline was sett to be on Friday. If anyone has something new to add or something “old” to improve it would be great if that could be finished before Saturday.

I'm not saying that Friday 00:00 is the end & on Saturday 00:01 the style is being picked grin If someone has something more to finish that would take 24-48h it can be arranged, but bare in mind that the Friday should be the official end of this development turn.
..............................................


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #312416
02/24/10 17:17
02/24/10 17:17
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
@Ganderoleg
Thanks, i'm really proud of her. Quality differences were my main nervousness. I need the little boy character for saturday! eek

Re: Untitled Platformer - Artists' corner [Re: txesmi] #312706
02/26/10 01:03
02/26/10 01:03
Joined: Aug 2006
Posts: 70
NJ
S
SirCamaris Offline
Junior Member
SirCamaris  Offline
Junior Member
S

Joined: Aug 2006
Posts: 70
NJ
@Txesmi, I also liked the work you put into the girl animation...very refined.

@Germanunkol, Nice mixture of 2D/3D work...It is almost like a hybrid of Txesmi's,Ganderoleg, and Bug's work combined.

I also tried Superku's prototype demo and liked the gameplay/leveldesign. The camera now follows the player/s, a new crawling ability is added, layer switching is improved, and jumping/gravity-switching ability is added. Great job!

Re: Untitled Platformer - Artists' corner [Re: SirCamaris] #312744
02/26/10 10:45
02/26/10 10:45
Joined: Oct 2001
Posts: 1,285
USA
Guardian Offline
Serious User
Guardian  Offline
Serious User

Joined: Oct 2001
Posts: 1,285
USA
Hi guys, it's late here I made a 3d little girl model to go with the

brother sister game concept. Uploaded to Skydrive.

I had some troubles going from A6 to A7 Med. Used part of an A6

Med created model "boy model" to make the girl model and in A7

Med it blow up 4 or so times all jumbled.

Anyway the model's free to use if you wish seems to work now in

Med and in levels but I won't be using A6 and A7 models together

anytime soon. tongue

Guardian


Guardian

Game Models
Re: Untitled Platformer - Artists' corner [Re: Guardian] #312752
02/26/10 12:04
02/26/10 12:04
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline
Senior Member
Ganderoleg  Offline
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
@Guardian
GS 6 & GS 7 mixing is always “fun” grin I regularly have texturing problems with A7 wed so I always texture things in A6. But when I mess up in A7 I have to save .wmp as a .map in order to open it in A6 and during that process I lose all groups in .map file. It's really enjoyable mad

Seen a girl- it's a good work smile Hair looks especially nice & animations are very realistic.

...
As for me, so far I have finished one new level (level 3), 50% of a boy 3D model, 0 % of a boy 2D model & 20% of a final level (level 4).

It's now 13h in my city so in the, let's say, next 5-6 hours I will try to finish the 3D boy somehow and try to finish the level 4. But no matter what happens, by the end of the day, I will upload my finished level 3 and 3D boy model in whatever condition he is in by that time.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Untitled Platformer - Artists' corner [Re: Ganderoleg] #312807
02/26/10 14:37
02/26/10 14:37
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Guardian, you have a ".z01" file in your folder. Is that anything important? I've never seen such a file ending... Google says it's some sort of split-Archive? So if I've extracted all the other archives it automatically extracted that one as well?

Last edited by Germanunkol; 02/26/10 14:37.

~"I never let school interfere with my education"~
-Mark Twain
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