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#309356 - 02/08/10 21:58 Untitled Platformer - Game design, ideas, etc
George Offline
Serious User

Registered: 08/23/03
Posts: 1710
Loc: Bucharest, Romania
Please post any other info here.

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#309396 - 02/09/10 03:25 Re: Untitled Platformer - Game design, ideas, etc [Re: George]
SirCamaris Offline
Junior Member

Registered: 08/08/06
Posts: 65
Loc: NJ
I like the idea of the player being portrayed as a divininty who must rediscover themselves and their powers. The speed and variation of the levels of Superku's videos is interesting and the anti-gravity/time-shifting properties are certainly of a divine nature, but I think the main character/player should be more human in form similar to Gandaroleg's sketches of the dark divinity. I think Superku mentioned the levels being open, like the Metroid series (Super Metroid was my favorite). I think this is a good idea, we can have a huge outdoor/underground map broken into segments that are built and tested separately then assembled together. Within this giant outdoor world, can be doors/portals that lead to "temples" or levels similar to George's demo. After defeating a boss in a temple, the player acquires new powers that enable him/her to proceed to areas previously unattainable. I posted some ideas for abilities and controls for the player that maybe could be considered. Here's the link Abilities

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#309407 - 02/09/10 07:54 Re: Untitled Platformer - Game design, ideas, etc [Re: SirCamaris]
Firoball Offline
Senior Expert

Registered: 09/10/03
Posts: 7727
Loc: Bavaria / Munichen
Although I'm currently not a team member I want to add the information collected from the previous thread here again.

http://etherpad.com/rXhFZCN70j

Feel free to edit the whenever the game details get more concrete.
_________________________
firoball.de // 4warriors.de // ritterhaufen.de

#3dgs@quakenet

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#309418 - 02/09/10 10:25 Re: Untitled Platformer - Game design, ideas, etc [Re: Firoball]
George Offline
Serious User

Registered: 08/23/03
Posts: 1710
Loc: Bucharest, Romania
Thank you a lot, Firo!

Right now I think that the brother / sister idea is better. We could have them work together in a level (one at a time) in order to solve puzzles, defeat monsters, etc. The big sister would be able to reverse the gravity from the very beginning and the little brother (and his sister as well?) would learn different abilities as he advances in the game.

This would allow us to mix puzzles and arcade. Here's a simple example: the exit door is locked and guarded by a monster. The sister pushes a button on the ceiling to open the door, the monster gets out, the brother pushes a box that locks it into a certain area of the level, allowing both brothers to reach the exit door, etc. What do you think?

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#309441 - 02/09/10 12:54 Re: Untitled Platformer - Game design, ideas, etc [Re: George]
Firoball Offline
Senior Expert

Registered: 09/10/03
Posts: 7727
Loc: Bavaria / Munichen
Reminds me a bit of Lost Vikings.

The concept works very well.
_________________________
firoball.de // 4warriors.de // ritterhaufen.de

#3dgs@quakenet

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#309445 - 02/09/10 13:30 Re: Untitled Platformer - Game design, ideas, etc [Re: Firoball]
George Offline
Serious User

Registered: 08/23/03
Posts: 1710
Loc: Bucharest, Romania
Lost Vikings was the first PC game I've played and loved laugh

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#309455 - 02/09/10 15:40 Re: Untitled Platformer - Game design, ideas, etc [Re: George]
Pappenheimer Offline
Expert

Registered: 09/11/03
Posts: 4736
Loc: Bielefeld, Germany
This game's description reminds me to Gobliiins, which I emntion because of the quite easy art style which is easy to achieve and to maintain in a team with different artists:
http://www.youtube.com/watch?v=eduD4XZ5xq4

EDIT:
Uu, sorry, didn't want to post in the internal thread - was sort of a reflex!


Edited by Pappenheimer (02/09/10 16:18)

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#309478 - 02/09/10 17:44 Re: Untitled Platformer - Game design, ideas, etc [Re: Pappenheimer]
BUG Offline
Newbie

Registered: 03/06/06
Posts: 27
@ the brother/sister idea:
What about if the brother could change the gravity while the sister could switch between two time periods?

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#309487 - 02/09/10 19:01 Re: Untitled Platformer - Game design, ideas, etc [Re: BUG]
Germanunkol Offline
Serious User

Registered: 06/23/06
Posts: 1945
Loc: Earth
That was the initial Idea, yeah.

I don't think we should add too many other abilities, two or three should do. Then we can concentrate on cool puzzles instead...
What we CAN do is upgrade the abilities: more frequent time-switching and more directions the gravity can be turned towards (first only up and down, then right and left)...


Edited by Germanunkol (02/09/10 19:02)
_________________________
~"I never let school interfere with my education"~
-Mark Twain

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#309488 - 02/09/10 19:20 Re: Untitled Platformer - Game design, ideas, etc [Re: Germanunkol]
George Offline
Serious User

Registered: 08/23/03
Posts: 1710
Loc: Bucharest, Romania
Pappenheimer: thank you for the link. Don't worry, this is a more general thread so anyone can post here; we are thankful for all the ideas.

I agree that we shouldn't give too many abilities to the brother / sister; the new powers should be the icing on the cake. Using the two characters in the same level allows us to add many arcade elements to the game: we can crush monsters using boxes, open or close gates that lock or release the monsters, etc.

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