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postprocessing sun-lightshafts [DOWNLOAD] #307327
01/28/10 16:21
01/28/10 16:21
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
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Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
Hi,
I extruded the lightshaft effect from my Wavefield demo to an extra project and optimized several aspects.





Thx to Slin who converted a HLSL function to Lite-C wich gave a significant speed boost.

Get the demo from here.

Just check the readme for more information about how to implement the effect in your project.

Have fun,

Hummel

Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Hummel] #307334
01/28/10 16:42
01/28/10 16:42
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
neat! thanks a lot for sharing this laugh


~"I never let school interfere with my education"~
-Mark Twain
Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Germanunkol] #307340
01/28/10 16:54
01/28/10 16:54
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
This looks (especially ingame) really great, maybe the nicest sun of all videogames that I remember. And thanks for sharing, too!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Superku] #307342
01/28/10 17:03
01/28/10 17:03
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Looks great, as all shaders from you. Thank a lot

Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Widi] #307345
01/28/10 17:16
01/28/10 17:16
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
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Joined: Jul 2007
Posts: 424
EUROPE
Thanx for sharing!


A8c, Blender, FlStudio, Unity3d
Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: maslone1] #307355
01/28/10 18:29
01/28/10 18:29
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
think i followed the file correctly but i still get the error: PP_Add(mPP_LS_pass1_FX,camera,RT_SUNMASK2,NULL,NULL,NULL); wrong number of parameters though i dont see the difference between how i call it and how its called in our demo

Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: darkinferno] #307363
01/28/10 19:03
01/28/10 19:03
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
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Joined: Mar 2006
Posts: 2,252
that´s strange...do you use the PP_Helper.c file from the demo?

Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Hummel] #307364
01/28/10 19:06
01/28/10 19:06
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Include the PP_HELPER.c (before the LightShafts.c). That is missed in the readme-file wink

Last edited by Widi; 01/28/10 19:08.
Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Widi] #307365
01/28/10 19:08
01/28/10 19:08
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
year I forgot that, but than he should get a 'function unknown' alert...

Re: postprocessing sun-lightshafts [DOWNLOAD] [Re: Hummel] #307366
01/28/10 19:12
01/28/10 19:12
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i did include that file

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