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#304444 - 01/07/10 20:56 Re: MMOG "Utopia" - the true story [Re: Petra]
Germanunkol Offline
Expert

Registered: 06/23/06
Posts: 2640
Loc: Earth
Hm.
Apart from finding those people, do you have any future plans? Will this stop you from making games again?
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#304453 - 01/08/10 04:01 Re: MMOG "Utopia" - the true story [Re: Germanunkol]
ventilator Offline
Senior Expert

Registered: 05/01/02
Posts: 7440
Quote:
The president has a final advice for me. They are used to do business on a more personal level than other companies. And they have special contacts. This project should better not fail. Otherwise, no matter how hard I try to hide, they'll find me everywhere in the world. A failure would be the biggest mistake of my life.
weren't you scared? crazy i don't think i would have continued after such a statement.

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#304458 - 01/08/10 05:27 Re: MMOG "Utopia" - the true story [Re: ventilator]
JibbSmart Offline
Expert

Registered: 03/27/06
Posts: 3534
Loc: WA, Australia
Wow, what a great read! Thanks for that, jcl and co. Shame it appears to be over.

Jibb
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Formerly known as JulzMighty.
I made KarBOOM!

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#304459 - 01/08/10 05:30 Re: MMOG "Utopia" - the true story [Re: JibbSmart]
lostclimate Offline
Expert

Registered: 10/03/05
Posts: 4771
Loc: Bay City, MI
that is bizarre. the sex game stuff isnt that wierd for me, i contemplated making one for a while and i remember a topic where others were contemplating it as well because lets face it... sex sells, but all that business stuff is just.... wierd.

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#304463 - 01/08/10 06:31 Re: MMOG "Utopia" - the true story [Re: Joozey]
adoado Offline
User

Registered: 07/28/06
Posts: 503
Loc: Australia
Sorry to hear it didn't work out for you; the snippets the public here did see/hear always sounded optimistic...

That has to be one of the weirdest stories I've heard.
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#304465 - 01/08/10 07:25 Re: MMOG "Utopia" - the true story [Re: adoado]
WretchedSid Online
Expert

Registered: 04/23/07
Posts: 3747
Loc: Canada
Wow, JCL, you are really a talented writer. Very good to read and your sense for humor is great!

But one questions, was the forum down yesterday because of a DDos attack of pissed 'Embassy Flight and Ground Service' employees?
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#304466 - 01/08/10 07:27 Re: MMOG "Utopia" - the true story [Re: Joozey]
Nowherebrain Offline
Serious User

Registered: 07/04/05
Posts: 1002
Loc: Trier, Deutschland
This venture was truly a shame, but it sounds as though you handled it well.

I would just like to thank you JCL for being forthright and honest. I will be upgrading upon the next release, both due to speedy development with your products and your strong character.
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#304469 - 01/08/10 08:09 Re: MMOG "Utopia" - the true story [Re: Nowherebrain]
mercuryus
Unregistered


That's a funny name! laugh
Good luck with your project (I vote for thin models with small boops - if you have influence over laugh )

Years ago I also had a job on a swiss project named "Utopia" (a software for stockkeeping and cash register).
Unfortunately it was never finished by bankruptcy of the company frown


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#304472 - 01/08/10 09:54 Re: MMOG "Utopia" - the true story [Re: ]
Felixsg Offline
User

Registered: 05/08/03
Posts: 567
Loc: Spain, Canary Islands
Umm, incredible
son of .... man

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#304478 - 01/08/10 11:30 Re: MMOG "Utopia" - the true story [Re: Felixsg]
Damocles_ Offline
Expert

Registered: 02/18/09
Posts: 2154
Would have been suspicious to me from the beginning:

-a guy coming from an unknown company, with millons of
claimed assets but not public appearence (is there further information
available in the Swiss trade register?)

-wanting to contract build a full MMO without any previous
experience in the gaming industry. And also approaching/quickly contracting a
company that never had developed a full MMO in that scale.

-paying in cash (now this is about as unprofessional as
it can get. Only drug dealers and backalley second hand car dealers pay cash in these amounts.
Whoever pais cash wants to hide something, or tries to impress the other with a simple psycological trick)

-doing "important sounding" phonecalls with "prices and trade ministers". Thats a cheap phsycological trick too.

-having no other contact persons involved in the project.
Normally the "boss" would assign one of his young employees
as contact person, who is a constant contact-partner for
the gamedesign details.
Sending detail-design document discussions back and forth.
Whoever has to manage a million dollar company is
not doing detail stuff himself.


------

Anyhow, its good that you stopped the development soon enough.
I suppose that other companies would have continued working
even with delayed payments, just in the hope that it works.

Did he ask for assets/sourcecode? Else I really wonder
what his intentions where for that whole projects.
_________________________
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