^ true, I'm suprised that it worked when you added your own acknex.dll because every exe has a 'magic number' that matches to a unique acknex.dll. Strange...
At least I thought I did that at least once. Maybe not then, but I can hardly test as for now the only game missing it is in the OSA Kit and I have no idea where it deploys and runs the game. I imagine Acknex.dll holds the gamestudio license name and all at startup, which makes it unique to the creator.
Wasn't there a contest where it was said that you did not need to include the acknex.dll to your games? And then I ended up adding my own because it was missing anyway.Ahem nevermind, I'm confused with d3dx9.dll. That one was also occasionally missing
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