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Gamestudio 7.82 public beta
#302882
12/23/09 09:24
12/23/09 09:24
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Joined: Jul 2000
Posts: 27,986 Frankfurt
jcl
OP
Chief Engineer
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OP
Chief Engineer
Joined: Jul 2000
Posts: 27,986
Frankfurt
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The new version 7.82 is now ready for public beta test. Download it here: http://opserver.de/down/gstudio_782.exe This version contains further improvements of the level and model editors, socket communication, new libraries, and many new and improved engine functions. The commercial edition now supports bones weights, and the free edition contains WED. You can install version 7.82 as an update to your previous Gamestudio/A7.80 version. About installing and using the new features, please read: http://manual.conitec.net/newfeatures70.htmPlease test everything carefully and if you find a bug, please report it to the bug forum. Two further remarks: - Avira might give you a Trojan warning. We were assured that this will be fixed soon. Until then, just click "Ignore". - Due to a bug fix, in rare cases collision behavior is different than before. Bounding boxes that could have a wrong size before have now the correct size. This might affect 1% of all levels - for instance, the spotlight demos. If in doubt, press F11 twice and check if your bounding boxes are correct.
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Re: Gamestudio 7.82 public beta
[Re: jcl]
#302883
12/23/09 09:33
12/23/09 09:33
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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MERRY CHRISTMAS!! thanks alot Does this come with the free A7 extra as well now?
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Re: Gamestudio 7.82 public beta
[Re: Helghast]
#302884
12/23/09 09:49
12/23/09 09:49
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Thanks alot @helghast: yes, if you install, you will be asked if: free, trial or with key Edit: Found a small Bug in the Online Manual ( Upating-New Features) . If you click on: A tutorial about walking, third person camera, and collision events was added to the workshops. You get directed to the 22. Workshop and not to the 24.
Last edited by Rei_Ayanami; 12/23/09 10:05. Reason: Found Bug in Manual
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Re: Gamestudio 7.82 public beta
[Re: jcl]
#302886
12/23/09 09:58
12/23/09 09:58
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Joined: Jul 2005
Posts: 44 france
Mach
Newbie
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Newbie
Joined: Jul 2005
Posts: 44
france
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Thanks a lot JCL ! I waited it impatiently
Leader "Mach Creation" A7.80.1 Pro
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Re: Gamestudio 7.82 public beta
[Re: Rei_Ayanami]
#302956
12/23/09 22:10
12/23/09 22:10
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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This is one of the cases where we sacrificed compatiblity for a bug fix and for our support's sake. Wrong collision boxes of large models are a frequent beginners' problem. This is gone now, and for this we accepted the incompatibility. You can check your bounding boxes by pressing F11 twice, and should be able to fix your script in 2 minutes. Correct movement code, as in 99% of all levels, will still work as before.
(from another thread) I understand your saying but I do not think that c_setminmax and c_updatehull work right now (my model is 83 quants high): A7.80:unchanged bounding box: c_setminmax: (click to enlarge) A7.82:unchanged bounding box: c_setminmax: (click to enlarge) and c_updatehull: 7.80, c_updatehull with some manually adjusted min/max settings: 7.82, identical code: (click to enlarge) And no, unfortunately this problem is not fixable in 2 minutes, the movement has many modes (normal, ball mode, carry a big object, tiny player size, ...) which change min/max and co. I have to accept it but please have a look at the size of the 7.82 collision box!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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