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Re: UDK? [Re: darkinferno] #300771
12/05/09 00:55
12/05/09 00:55
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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XNASorcerer  Offline
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Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
See how everyone gets the point? wink

Originally Posted By: darkinferno

...i think its a rather good engine, well duh but am not entirely sure if its best for indie use, am thinking most of the games will look the same and the most we'll see are tonnes of FPS mods coming from it, i cant say much until i play with it..
...


dark, but there is nothing stop people from making other kind of games with UDK.
Here is just a simple car racing a BSP track wannabe:
http://www.youtube.com/watch?v=iVB2pD0DCxE . With a little of work, one can make a racing game.

Another good example of other type of game:
http://www.youtube.com/watch?v=ySz-OjA8JVA

Another one:
http://www.kitri.si/slike/AbbysUper_turret/AbbysUper_turret.html

Re: UDK? [Re: ratchet] #300825
12/05/09 16:41
12/05/09 16:41
Joined: Apr 2008
Posts: 91
Canada
DC9 Offline
Junior Member
DC9  Offline
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Joined: Apr 2008
Posts: 91
Canada
Originally Posted By: ratchet
... Back to UT3 engine !
Not lot of documentation, hard to find, ...


I just found 17 video tutorials and an asset file on Fileshack posted Dec. 2. The topics covered look pretty comprehensive and the videos are high quality. You will need a MP4 player to view them.


DC9
Re: UDK? [Re: DC9] #301100
12/08/09 13:50
12/08/09 13:50
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
Sorry but it make sens for a WIP but not a discussion about an engine. also making few Wip in different forum is kind a weird but let's drop it now.

Anyway Ratchet you made a excellent point, doing a full conversion game is harder than it in Unity for example. People are complaning about the lack of documentation. The community is fairly new and there wasn't so much total conversion mod so it's kind of hard to find valuable data on how to do anything from scratch. UDN tutorial are ok but it's kind a poor compare to other engine. Epic is working on it. they already did a a bunch of new tutorial with 3d buzz. the one DC9 is talking about.

So yea giving a real opinion is really important for people who never tried this engine.

The material editor is really powerful and even if Sorcerer did point out that it didn't explain in what interesting. The node based material editor allows you to create effect and combine different shader so easily I couldn't wonder how I would have done my shader in hlsl. So it's really easy to get you game a next gen look. There is a downside, basically you can't do everything you want in the post process editor. Doing a sobel shader wss a nightmare. I spend 3 days trying to create it. Converting hlsl into node is not that easy. But I did it.

About the car stuff is not that easy if you want to bring your own vehicular in the engine. To add a viper car is just a drag and drop but setting up your own car with physics isn't a trivial task.

You can do a lot with the UDK but you need some extra work to get you game in running. the main point is you aren't limited to the engine.

The shadows are problematic too some issue with large outdoor area. don't expect to do the next crysis or such.

here an example of full conversion.

http://www.moddb.com/mods/airborn/news/first-release-of-airborn

Last edited by sueds; 12/08/09 13:50.
Re: UDK? [Re: sueds] #301180
12/08/09 20:08
12/08/09 20:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The node based material editor allows you to create effect and combine different shader so easily I couldn't wonder how I would have done my shader in hlsl.

That's one aspect i like a lot, even if you can't create your ones yuo can achieve lot of things.
And you have : Normal map with specular shader working right with all in game lights directly.
Another big point, good lightmapper included in the editor, and lightampping work with next gen level( normal maps, and specular) without anything ot program or to scratch your head laugh !
Unity shaders are also what i like a lot : just choose it in the menu on object properties: too easy and direct result !

For documentation just wait for specialised sites ?
And not sure this engine will be adopted a lot ?
UT2 SDK have not been used a lot , it was free for non commercial use, but none have done a big memorable game with it !

A downside, you won't have rights to access all UDK documentation of the official site (with Unity 3D you can), so you are limited in some way !

Anyway big AAA engine, but who indies can make a complete AAA game ?
For casual or indie or small/medium games, A7, Unity 3D , Torque 3D are they not enought and faster to learn ?

Well just wait some months to see if some indies things show up !

Yeah the mod game Airborn is impressive laugh
But it's just very good 3D art and UT3 engine allowing good lightening/lightmaps and big levels !


On the site , in picture section you can see all 2D design , something very very important : a step that all people here skip unfortunatelly !
concept

Last edited by ratchet; 12/08/09 20:19.
Re: UDK? [Re: ratchet] #301225
12/09/09 02:34
12/09/09 02:34
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
funny ! This mod was made with UT3 not udk so the lightning was all made in maya. So it's rather impressive, but I4m not sure this game could have this look in unity. I've never seen such a game on that platform even though. But I4m not well aware of what unity can do or not.

http://forums.epicgames.com/showthread.php?t=707061&highlight=blue+galaxy

just a game a guy ported from unity to unreal engine 3.

Re: UDK? [Re: sueds] #301365
12/09/09 22:32
12/09/09 22:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
UT3 is more AAA engine , even if unity has some good power and have been choosed for the next Funcom mmo laugh !

It exists a plugin to convert animated blender characters from Blender to UT3 , i'll have to dig it !

But Unity have great things like fully ready to go camera system like "spring follow" and others , that you can tweak if you want on the panel properties.
It's has basic things like also basic physics where you don't have to code anything, just choose the good thing, tweak in property panels , and it just works perfectly !

Yeah , why coding each time camera system, or basic physic collisions (and constraints if you have), and lot of other stuff ?

Re: UDK? [Re: ratchet] #301406
12/10/09 10:25
12/10/09 10:25
Joined: Jan 2009
Posts: 52
miladdelphi Offline OP
Junior Member
miladdelphi  Offline OP
Junior Member

Joined: Jan 2009
Posts: 52
A7 have old structure.low framerate.i have A7 pro version.but now i am working with unity3d.it is very good.good editor.good tools.good programming(c#).and many things other that A7 can not support.i think conitec must do many changes.

udk is verygood.but needs good and big team.


Life is programming 4 gamE
Re: UDK? [Re: miladdelphi] #301414
12/10/09 11:16
12/10/09 11:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Yeah, Game Studio relies on old versions.
Thats a fact, and you can't rellay compare A7 en Unity !
or Unity and Dark Basic Pro !

There are lot lot of people using Dark Basic Pro, caus it's not too hard, and they like a lot programming or do small things or games. And some people done some really honorable things.
The most important they enjoy a lot what they do with lot of fun, even without word editors or other tools !

A7 is also very programmer oriented, each beta is new programmer commands thats perhaps you'll never use in your life ! And for beginners , kids A7 is perfect also !
You can learn and do some things that run , you can have lot of fun if you are a programmer !

That's the main points, so compare is useless !

Unity and UT3 SDK have some good bunch of tools and a world editor that are artist oriented with very good tools and workflow for 3D artists !
A7, Ogre3D,Dark Basic Pro and lot of other are programmer oriented , their tools , workflow is not 3D artist oriented !

So don't start a useless flamewar on Engine A Vs Engine B !

You are enought mature to know what engine to use and that's suits your needs, and goal laugh !

Ok let's see if some new UT3 SKD demos comes here in the thread laugh

Re: UDK? [Re: Quad] #301852
12/14/09 19:39
12/14/09 19:39
Joined: Apr 2008
Posts: 437
dracula Offline
Senior Member
dracula  Offline
Senior Member

Joined: Apr 2008
Posts: 437
Does Unreal work with Windows XP ?
Does it produce standalone executables ?
Do the games have the 'Made with Unreal' logo at the start ?


Thanks

Re: UDK? [Re: dracula] #301856
12/14/09 19:54
12/14/09 19:54
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
works with xp

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