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UDK? #298381
11/14/09 15:22
11/14/09 15:22
Joined: Jan 2009
Posts: 52
miladdelphi Offline OP
Junior Member
miladdelphi  Offline OP
Junior Member

Joined: Jan 2009
Posts: 52
what is your idea about UDk,A7,UNITY3D?

Last edited by miladdelphi; 11/14/09 15:22.

Life is programming 4 gamE
Re: UDK? [Re: miladdelphi] #298383
11/14/09 15:32
11/14/09 15:32
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
you cant compare udk with a7 or unity. It's AAA level engine but requires an AAA level team too wink


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Re: UDK? [Re: miladdelphi] #298430
11/14/09 22:55
11/14/09 22:55
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
yes a7 is more easy to use
udk have to pay 2500$ per game and 25% comission for all the sell
unity3d appear to be the best but for me is to much complicated
the only think will be more better A7 is a webplayer

Re: UDK? [Re: Felixsg] #298436
11/15/09 00:40
11/15/09 00:40
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
UDK is actually $99 for a commercial license for a game, and 25% royalties for sales above $5000.

A7 is way more straight-forward, but UDK has stacks of built-in stuff for people who don't like to program some stuff themselves.

I haven't downloaded Unity Free yet.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: UDK? [Re: JibbSmart] #298442
11/15/09 03:20
11/15/09 03:20
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
webplayer is interesting for small game and puzzle game but not fitted for an fps or an rpg. So maybe many developers claim doing innovation instead of graphics but for me even if unity has great tool I haven't seen a single game capable of doing what the ue3 showed many time in many game ( gow, batman, bioshcok etc ..; )
I only see iphone dev. I've to say to all iphone fans, ther eis no real point doing game on iphone since there is too much pollustion on apple store to get your game sold.

So don't say unity is best because it has really specific features like webplayer, but don't support shadow for example.

Re: UDK? [Re: sueds] #298458
11/15/09 08:43
11/15/09 08:43
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Originally Posted By: sueds

So don't say unity is best because it has really specific features like webplayer, but don't support shadow for example.


May i correct you? Does only support static shadows in the free version but realtime shadows in the pro version.


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Re: UDK? [Re: Captain_Kiyaku] #298524
11/15/09 19:14
11/15/09 19:14
Joined: Jan 2007
Posts: 230
london uk/ paris
S
sueds Offline
Member
sueds  Offline
Member
S

Joined: Jan 2007
Posts: 230
london uk/ paris
Lightmap you mean ? I haven't seen anything like that in the features but it's a quite possible. I know there is a weird system with decal but it didn't make real sense to me. But yeah for the pro version it supports real-time and render to texture. But the problem is most users and new users will use the free version or did use the indie one.

About the lightmap can we bake it in level ? ( It would make a huge difference for me )

Re: UDK? [Re: sueds] #298537
11/15/09 21:26
11/15/09 21:26
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Yes sorry i mean lightmaps. It's not a built-in feature yet (afaik) but there are several scripts in the forum and in the wiki to use an ingame lightmapper and someone is currently creating a BSP creating tool with lightmap support:

http://forum.unity3d.com/viewtopic.php?t=35498

The decal system you mean uses a texture projector to project blob shadows for example.

And you can always bake your shadows in a model tool too if you know the lightning settings for your scene. Of course it's more work but well, it's the free version of Unity.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

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Re: UDK? [Re: Captain_Kiyaku] #298642
11/16/09 17:13
11/16/09 17:13
Joined: Jan 2009
Posts: 52
miladdelphi Offline OP
Junior Member
miladdelphi  Offline OP
Junior Member

Joined: Jan 2009
Posts: 52
Does UDK has import from 3DMAX/MAYA/ZBRUSH?

and

what is output?pc/psp/ps3/xbox?

thanks.


Life is programming 4 gamE
Re: UDK? [Re: miladdelphi] #298646
11/16/09 17:45
11/16/09 17:45
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
why does one not check the site of UDK and features page but asks about it here?

only pc. imports from max

Last edited by Quadraxas; 11/16/09 17:45.

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