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Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: ventilator] #296541
11/01/09 16:36
11/01/09 16:36
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Ah ok, then I guess I mixed up something.

Let's call the thing C-script does compile at startup.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: Machinery_Frank] #296579
11/01/09 21:18
11/01/09 21:18
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
Originally Posted By: Machinery_Frank
You wrote some false comments in your last post, lostclimate. Here is an interview where you can read that the indie version did not made too much money for the Unity makers:
http://www.gamasutra.com/php-bin/news_index.php?story=25840
"Unity Indie isn't generating a significant portion of our revenue, and we've always had this vision of democratizing our tools."

And here is a blog about it:
http://blogs.unity3d.com/
"Unity Indie was a cool product... But also it’s not been a significant part of our business at all: Unity Pro, Unity Wii and Unity iPhone for the bulk of our (rapidly growing) livelyhood."

Originally Posted By: "lostclimate"
gstudio com kills unity indie still and as far as ability, with enough skill, it can do as much as unity pro


Yes, and the same pro users can make it with Ogre, Irrlicht or Unity Indie, while not spending money.
The point of spending money is: getting a better work flow or a more powerful engine, better documentation and access to more platforms for your final product. You get what you pay for.


I never said the indie brought them in much money at all, I'm not sure where you got that, and as far as getting a better workflow or more powerful Im just saying that unity indie vs lite-c is trading power for workflow, where everyone keeps acting like unity indie is the ultimate, and beats gstudio, really its just a trade.


EDIT:

Originally Posted By: AlbertoT
Quote:
Actually there's a misunderstanding. lostclimate was saying that GS's sales are mostly Com and Pro, not Extra, in response to AlbertoT saying GS's situation would perhaps be the opposite of Unity's.



I dont think so
Lets say

Unity Indie == 3dgs Com
UnityPro == 3dgs Pro

Apparently most of Unity revenues come from UnityPro
Assumimg that the member's share is 50/50 than about 13 % of the Unity incomes should be generated by the Indie version,
It is not an negligible amount of money , in my opinion, such as to justifiy a free version
I must suppose then that , let's say 80 % of the Unity members own the Pro version
I dont think thatthis is the case for 3dgs

There is something strange

Their business of course laugh

where do you get that comparison at all,
unity indie == gs extra
unity pro == gs comm

is a wayyyy more accurate comparison.

Last edited by lostclimate; 11/01/09 21:29.
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: lostclimate] #296584
11/01/09 21:40
11/01/09 21:40
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
Quote:
where do you get that comparison at all,
unity indie == gs extra
unity pro == gs comm

is a wayyyy more accurate comparison.
Only if you solely base it on the render-to-texture feature. laugh Unity has a lot more to offer over Gamestudio like the better physics engine, the terrain and vegetation system, unlimited multiplayer, c#/boo/unityscript,...

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296588
11/01/09 22:16
11/01/09 22:16
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Quote:
Only if you solely base it on the render-to-texture feature.
Or the position within their price range.

Unity Indie and GS Extra --
Both were each company's cheapest product.
Both became free, both citing their respective products contributing very little to their overall profits as the reason.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296589
11/01/09 22:17
11/01/09 22:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
Originally Posted By: amy
Quote:
where do you get that comparison at all,
unity indie == gs extra
unity pro == gs comm

is a wayyyy more accurate comparison.
Only if you solely base it on the render-to-texture feature. laugh Unity has a lot more to offer over Gamestudio like the better physics engine, the terrain and vegetation system, unlimited multiplayer, c#/boo/unityscript,...


what about plugins and expandablity?

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: lostclimate] #296594
11/01/09 22:31
11/01/09 22:31
Joined: Feb 2007
Posts: 353
A
amy Offline
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amy  Offline
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Joined: Feb 2007
Posts: 353
You can use any .NET library with Unity. C/C++ plugins are for Pro only though.

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: amy] #296595
11/01/09 22:41
11/01/09 22:41
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
The strong point of unity is the workflow that is profesionnal tools !

In world editor : import a model, assign textures (or load from directory) , choose shader , edit animations names and length for animated models :
All that in the world editor : Just big laugh

-Want to edit terrain just do it right here in the same world editor !
-Want to edit physic properties , just do it in world editor also.

Caus all core have been written in modern interface graphics, it look clean and allow all sort of things like panels, drag and drop elements on others.

Last edited by ratchet; 11/01/09 22:43.
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: ratchet] #296600
11/01/09 23:05
11/01/09 23:05
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Unity's workflow blows GS's workflow, anytime, anywhere. From designer point of view, i dont think GS is an option when there is Unity free.

But you can't say same thing about lite-c. Maybe because i am very new to unity's scripting concept, but i'd prefer lite-c over unity's scripting choices. Lite-c Feels more free, i prototype faster(programming wise) in lite-c. Not talking about being corss platform, since more than two thirds of user postin itt are only hobby developers and dont have/wont have commercial concerns, and highly possible that anyone other than their family/frineds wont see what they made.


3333333333
Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: lostclimate] #296606
11/01/09 23:19
11/01/09 23:19
Joined: Oct 2006
Posts: 1,245
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AlbertoT Offline
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AlbertoT  Offline
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Posts: 1,245
Quote:

where do you get that comparison at all,
unity indie == gs extra
unity pro == gs comm

is a wayyyy more accurate comparison.


Even so, You did not get the point
Apparentely Unity3d has a lot of Pro users ( 1500 usd) while I dont think it is the case of 3dgs

Re: Unity Indie is... Free? Xbox 360 Support Also Announced [Re: AlbertoT] #297706
11/09/09 12:19
11/09/09 12:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
sorry for reviving this topic but i was playing with unity and i realized that if 3dgs was to implement WED into GED, then it'd stand a real chance, the major drawback of this engine is the art pipeline [level design and such] most dont know this because most never have to complete a full level...

and i just opened GED today and first thing i tried to make a terrain and it said open terrain, instead of create new.... not that i cant do it or am lazy but that immediately showed me something.. oh well, i'll continue playing with it, hopefully it can give me a level design pipeline

[edit]
and another point, when i finished editing my terrain with painting and such, it becomes another pain to make it look the same from your script, once again, this isnt about my ability to do so, i just started GED, didnt care of it before, so am comparing to what i saw in unity

[edit]
video window problems, annoying [this isnt a multitext terrain popup] but its looking ok

[edit]
tried importing a model, it reset my terrain painting for some reason so am too bored to care

[edit]
tried deleting a texture, it deleted the terrain, oh well, now i know what to do so i click undo to bring my terrain back annnnd:
script error or something
error1105 or something
GED now needs to be closed [dude, wtf]

oh well, guess i'll have to try something else, on to blender
-mumbles-

Last edited by darkinferno; 11/09/09 12:53.
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