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Re: IHZ Toxic Player [Re: Helghast] #295623
10/26/09 15:52
10/26/09 15:52
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
dude... stop programming all those nice looking but more or less useless features. i for my part would prefer to see some actual gameplay with levels instead pf your 500th mini feature.


Yeah, but... Who is Lu?
Re: IHZ Toxic Player [Re: achaziel] #295627
10/26/09 16:06
10/26/09 16:06
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: achaziel
dude... stop programming all those nice looking but more or less useless features. i for my part would prefer to see some actual gameplay with levels instead pf your 500th mini feature.


I disagree! It's better to have all features working, so he can make a great level based on that, then later on having to go back and retro fit stuff, which usually ends up resulting in crap...

Keep up the good work, dont start making the levels untill you are satisfied with all the features! but that's just my experience, who cares about that anyway grin

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: IHZ Toxic Player [Re: achaziel] #295628
10/26/09 16:08
10/26/09 16:08
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
Fellow, that ist not my system.
I am still in part 2 of my game.
After the hud, the player and all the zombie scripts.. I start to build the levels. All enemies are scripted from the splatter parts.
Now, I have to script the walking, the attacks...
So, I think, ignore this topic this year and return in 2010.
The first level - I post in Januar / Februar 2010

@Helghast: right... I do it my way.

Last edited by alpha_strike; 10/26/09 16:09.
Re: IHZ Toxic Player [Re: alpha_strike] #295629
10/26/09 16:13
10/26/09 16:13
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Nice effect and A FEATURE, achaziel - I don't know why you complain about it.

Personally I'd like to see some effect on the hands and arms as well, like growing, blueish (or greenish) veins, blending the normal map to one with less blue in it at the right regions.


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Re: IHZ Toxic Player [Re: mk_1] #296042
10/29/09 11:46
10/29/09 11:46
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
i don't complain about the feature itself. not at all. they're well made and everything, i'm just wanted to say that he shouldn't focus TOO MUCH on those features and effects. (frankly put, i might have put it a little bit different in my last post.) i say that because i made the very same mistake very often. concentrated on the features too much and lost the gameplay out of sight, which led to a rather pretty scene, but - unfortunately - without any interesting gameplay whatsoever. like a pretty techdemo, but not like a game worth playing. kinda like crysis. you see, featuritis is a bitch. just sharing my experience, thats all. what i love about this project is that it's more or less frequently updated. there's nothing worse than an interesting project which dies somehow. worrying =/= complaining. although it sounded different in my last post, i have to confess.

well yeah. that's about it.


Yeah, but... Who is Lu?
Re: IHZ Toxic Player [Re: achaziel] #296044
10/29/09 12:06
10/29/09 12:06
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
First of all - this is a hobby-project. A budget game, which I made the lone wolf way. No crysis or far cry. I work on it in my free time since JCL wrote this important stuff in the LOGISEX Thread. 05/06/09 was the start of "I hate zombies". All features are written down on over 40 papers. The finished HUD system works with all this features. So I have to finish this stuff.

And you know what? Zapan works in cooperation with me, and the new freak come to us... and now it is really damn funny to rock with these fellows a little part of the forum.

I personally donīt think that Call of Doom will be killed by me.

Re: IHZ Toxic Player [Re: alpha_strike] #296053
10/29/09 13:26
10/29/09 13:26
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
didn't mean to offend you at all. just saying.


Yeah, but... Who is Lu?
Re: IHZ Toxic Player [Re: achaziel] #296076
10/29/09 15:21
10/29/09 15:21
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
wiat, so you fused your projects?
i can see where this is going...

IHZ first part of the KI [Re: sPlKe] #296557
11/01/09 18:17
11/01/09 18:17
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hi fellows, this is the first part of the KI.
The player simply produces waypoints.
And if an enemy takes notice of the player - he searches after him or his waypoints.
[video:youtube]http://www.youtube.com/watch?v=1quuy4sVrpk[/video]

Re: IHZ first part of the KI [Re: alpha_strike] #296565
11/01/09 19:05
11/01/09 19:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Looks great! I like the idea.

Meine Zombies sind noch dumm wie Brot (oder fast so dumm)


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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