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#296219 - 10/30/09 14:10
Re: Gamestudio Extra
[Re: jcl]
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Senior Member
Registered: 02/25/07
Posts: 353
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Will it also allow commercial use?
EDIT: The A7 engine is okay (except ODE) but you really have to do something about the editors. They aren't competitive at all anymore.
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#296222 - 10/30/09 14:24
Re: Gamestudio Extra
[Re: amy]
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Serious User
Registered: 05/07/09
Posts: 1193
Loc: at my pc (duh)
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wow, i have comm but i think this is a great move, reason being, people now have two great free engines to choose from, which also means we'll see alot of more members hopefully making content for 3dgs, who knows where it may push us, am just curious as to what you'll do to announce that to the public, limiting the use of shaders? well... idk, 3dgs can look REAL ugly without shaders, cant even make a basic terrain look good but ok, i guess ppl will always find somthing else you can/should make "free"..  good luck in the battle, although now am pretty sure torque will follow soon
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#296226 - 10/30/09 14:31
Re: Gamestudio Extra
[Re: darkinferno]
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Expert
Registered: 10/27/07
Posts: 3930
Loc: Ankara, Turkiye
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hmm, they could add shaders and limit it to pre-defined shaders only.
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#296237 - 10/30/09 15:29
Re: Gamestudio Extra
[Re: Cowabanga]
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Senior Expert
Registered: 09/19/02
Posts: 8157
Loc: Netherlands
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Great idea. 
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PHeMoX, Innervision Software (c) 1995-2008 For more info visit: Innervision Software
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#296248 - 10/30/09 16:01
Re: Gamestudio Extra
[Re: PHeMoX]
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Expert
Registered: 02/27/09
Posts: 2051
Loc: Germany, Magdeburg
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LoL  A question: I have won the extra edition, in the last beginner contest - Can I also update this to commercial ?
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#296252 - 10/30/09 16:28
Re: Gamestudio Extra
[Re: Rei_Ayanami]
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Expert
Registered: 03/27/06
Posts: 2364
Loc: Toronto, Canada
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I think making Extra free is very cool, and a very good move  If you were to consider adding a limited form of shaders, what about full shader support while still withholding PP-effects and Render to Texture? Render to Texture is relied upon so heavily these days anyway (shadowmapping, SSAO, refraction, reflection, deferred shading, to name a few), all it really means is that people with the free version can use normal mapping and toon shaders (yeah, there're more than that, but these have been standard in games for years and years now). Either way I am stoked it's free, even though I already have Com. I think it's a great move, especially since (as you've mentioned) the vast majority of your sales are from Com and Pro (let alone your profits, as an Extra sale contributes much less than a Com or Pro). Jibb
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Jibb SmartCheck out my website for tutorials and stuff I'm working on -- at the moment, only a Cascaded Shadow Mapping tutorial is up. SSS coming soon!
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