2 registered members (Ayumi, 1 invisible),
584
guests, and 1
spider. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Gamestudio Extra
[Re: amy]
#296222
10/30/09 13:24
10/30/09 13:24
|
Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
|
Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
|
wow, i have comm but i think this is a great move, reason being, people now have two great free engines to choose from, which also means we'll see alot of more members hopefully making content for 3dgs, who knows where it may push us, am just curious as to what you'll do to announce that to the public, limiting the use of shaders? well... idk, 3dgs can look REAL ugly without shaders, cant even make a basic terrain look good but ok, i guess ppl will always find somthing else you can/should make "free".. good luck in the battle, although now am pretty sure torque will follow soon
|
|
|
Re: Gamestudio Extra
[Re: Rei_Ayanami]
#296252
10/30/09 15:28
10/30/09 15:28
|
Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
|
Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
|
I think making Extra free is very cool, and a very good move If you were to consider adding a limited form of shaders, what about full shader support while still withholding PP-effects and Render to Texture? Render to Texture is relied upon so heavily these days anyway (shadowmapping, SSAO, refraction, reflection, deferred shading, to name a few), all it really means is that people with the free version can use normal mapping and toon shaders (yeah, there're more than that, but these have been standard in games for years and years now). Either way I am stoked it's free, even though I already have Com. I think it's a great move, especially since (as you've mentioned) the vast majority of your sales are from Com and Pro (let alone your profits, as an Extra sale contributes much less than a Com or Pro). Jibb
Formerly known as JulzMighty. I made KarBOOM!
|
|
|
|