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Pathfinder #292430
10/03/09 12:51
10/03/09 12:51
Joined: Jul 2008
Posts: 24
Russia
mr_x Offline OP
Newbie
mr_x  Offline OP
Newbie

Joined: Jul 2008
Posts: 24
Russia
Another A* pathfinder, to use it, you should place "waypoints" in WED around obstacles.
DOWNLOAD


Re: Pathfinder [Re: mr_x] #292433
10/03/09 14:10
10/03/09 14:10
Joined: Dec 2008
Posts: 271
Saturnus Offline
Member
Saturnus  Offline
Member

Joined: Dec 2008
Posts: 271
Thank you for your contribution, mr_x!
This pathfinder is actually very easy to use and leightweight. : )

Perhaps you might want to add this to the wiki.

Re: Pathfinder [Re: Saturnus] #292435
10/03/09 14:39
10/03/09 14:39
Joined: Jul 2008
Posts: 24
Russia
mr_x Offline OP
Newbie
mr_x  Offline OP
Newbie

Joined: Jul 2008
Posts: 24
Russia
Thanks Kombucha, it is leightweight, only because I don't know how to implement various bit arrays, binary heaps, and other datastructures, like you did in your system laugh So I used only linked lists.

Re: Pathfinder [Re: mr_x] #292756
10/06/09 17:08
10/06/09 17:08
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
if it works, linked lists are enough...^^
Thanks for contributing! Pathfinding's always useful.


~"I never let school interfere with my education"~
-Mark Twain
Re: Pathfinder [Re: Germanunkol] #292781
10/06/09 23:37
10/06/09 23:37
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline

Serious User
VeT  Offline

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Em... there was another version of A-star... well, i think, this one is more efficient laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Pathfinder [Re: VeT] #293513
10/12/09 04:20
10/12/09 04:20
Joined: Dec 2005
Posts: 478
India
M
msl_manni Offline
Senior Member
msl_manni  Offline
Senior Member
M

Joined: Dec 2005
Posts: 478
India
The link is broken. Please give a new link.


My Specialities Limited.
Re: Pathfinder [Re: msl_manni] #293912
10/14/09 17:52
10/14/09 17:52
Joined: Jul 2008
Posts: 24
Russia
mr_x Offline OP
Newbie
mr_x  Offline OP
Newbie

Joined: Jul 2008
Posts: 24
Russia

Re: Pathfinder [Re: mr_x] #293935
10/14/09 23:01
10/14/09 23:01
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Is it possible to add nodes during runtime???


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: Pathfinder [Re: Espér] #294001
10/15/09 14:02
10/15/09 14:02
Joined: Jul 2008
Posts: 24
Russia
mr_x Offline OP
Newbie
mr_x  Offline OP
Newbie

Joined: Jul 2008
Posts: 24
Russia
Yes, it should work, you just need to add new node to the NodeList, and pathfinder will consider this node during path finding.

Re: Pathfinder [Re: mr_x] #294430
10/19/09 05:47
10/19/09 05:47
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
User
the_mehmaster  Offline
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
This is quite useful, and will assist me greatly in my project.. Thankyou!

I would like to know how I would get this to work with many different entities, at the same time. An RTS-type pathfinding object. Any ideas?

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