I use the SpecBump from A7, a bloom shader finded on the wiki and a simple vegetation shader for transparency. For the terrain, it's the terrain_multitex from Thorsten Kunze and reworked by loopix.
Last edited by botu; 08/29/0921:46.
Re: My break game
[Re: botu]
#288572 09/07/0913:5209/07/0913:52
Old background is back. New kind of encounter : dirty critters, they come from eggs. Critters's job is to expend moss on the ground. New kind of "brick" : fungi bricks, when hit, they expulse bonus or malus and after x second they become available again.
I'm working on the editor.
Next version online when editor is finish
Last edited by botu; 09/09/0912:13.
Re: My break game
[Re: botu]
#289933 09/16/0911:4909/16/0911:49
Hi! Level editor is done and all seems to be ok. Here's a screenshot of it :
There is 11 levels done with it include in the game. You can edit 100 levels. To edit, choose one brick and click left to place it, click right to delete it. You can associate one bonus/malus on one brick. Just choose bonus/malus and place the brick after. Save and close the editor with X (top/right)
love (or better: just hate!!) this little black monsters running around and destroying my beautiful garden. It's just a really good example of a little addictive game^^
Editor looks easy to use, but didn't tested it yet, trying to finish the levels