Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 533 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 30 of 41 1 2 28 29 30 31 32 40 41
Re: Newton 2 wrapper [Re: FBL] #289538
09/13/09 20:08
09/13/09 20:08
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
There is no manual at all laugh
Okay, is somebody is still interested in Newton, i'll continue developing and publishing of a wrapper.


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: FBL] #289539
09/13/09 20:22
09/13/09 20:22
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
2Firoball sorry for a large delay, is yor problem is still actual?


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #289541
09/13/09 20:50
09/13/09 20:50
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I managed to get this fixed by changing the scale of my Level in A7.

I had a scale of 670 quants being 62cm which made my quant2meter factor extremely small. This probably resulted in inaccuracies and caused the collision problem.


Currently I'm trying to get a hinge accelerated on key press and stop it at a certain max/min angle. This does not work yet properly and I'm trying to get it done.
While trying around with the Jointlibrary I found out that the NewtonUserJoint typedef is not yet added to your import files.

Re: Newton 2 wrapper [Re: FBL] #289546
09/13/09 22:00
09/13/09 22:00
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
yep, i got latest v 9 beta of Newton and waiting for beta 10... There may be a CharacterController and RaycastCar... also, i'll look into NewtonUserJoint


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #289583
09/14/09 08:37
09/14/09 08:37
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
One thing I'd like to see:

Instead of having to define the quant2meter and meter2quant, and having to define the newtonworld struct instance I'd like to see a proper get/set function interface.

Meaning newtonworld is defined inside the wrapper files, and I have some sort of Newton_getWorld() function to return the pointer.
Same goes for the conversion factors, maybe a function like Newton_setMetertoquant() or so...

I'm currently trying to get some proper hinge setup working. If I end up with something useful I maybe post the code here and you can decide whether you want to take it over to the wrapper or not.

Depends on how generic it will get...


Also maybe it makes sense to dd a function which generates an ANGLE from a matrix and converts an ANGLE back to a matrix, without being tied to an entity.
Currently I have the problem that Newton expects a quaternion, I still have to look up how it is defined and how this has to be set in order to get the correct behaviour.

Re: Newton 2 wrapper [Re: FBL] #289648
09/14/09 16:17
09/14/09 16:17
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I´m still interested!!! -I like it!

Re: Newton 2 wrapper [Re: Rei_Ayanami] #289651
09/14/09 16:40
09/14/09 16:40
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
I agree with Rei_Ayanami


3D-Gamestudio A8 - Commercial
Re: Newton 2 wrapper [Re: Rei_Ayanami] #289692
09/14/09 21:59
09/14/09 21:59
Joined: May 2003
Posts: 567
Spain, Canary Islands
Felixsg Offline
User
Felixsg  Offline
User

Joined: May 2003
Posts: 567
Spain, Canary Islands
also I interesting

Re: Newton 2 wrapper [Re: Felixsg] #291008
09/22/09 21:24
09/22/09 21:24
Joined: Mar 2005
Posts: 514
Brazil
Carloos Offline
User
Carloos  Offline
User

Joined: Mar 2005
Posts: 514
Brazil
I´m terribly interested laugh

Keep up the great work.

Re: Newton 2 wrapper [Re: Carloos] #291015
09/22/09 22:19
09/22/09 22:19
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

Serious User
VeT  Offline OP

Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
Roger that laugh
Now i'm working on wrapping latest 2.09 version and also i believe that 2.10 would be published in the nearest time laugh


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Page 30 of 41 1 2 28 29 30 31 32 40 41

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1