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Re: Cinematic Swooping Camera [Re: DavidLancaster] #228347
09/18/08 20:39
09/18/08 20:39
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
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Trooper119  Offline
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Joined: Apr 2004
Posts: 516
USA
Very nice piece of code, thanks for the contribution.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Cinematic Swooping Camera [Re: Trooper119] #228372
09/18/08 23:30
09/18/08 23:30
Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
cro_games Offline
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cro_games  Offline
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Joined: Sep 2007
Posts: 761
Hrvatska (Croatia ), Slavonski...
Nice code I like it,and I like the shader to..


Hello everyone my name is Ivan Mandic from "Frozen pixel studio". wink
-----------------------------------
Homepage: www.fpx-studio.com
e-mail: emu_hunter_1990@hotmail.com
(working on a game engine)
Re: Cinematic Swooping Camera [Re: cro_games] #289322
09/11/09 20:16
09/11/09 20:16
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I converted it to lite-c and made the code much smaller without using entitys:
Download
I hope it is okay like that...


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: Cinematic Swooping Camera [Re: Puppeteer] #289327
09/11/09 20:49
09/11/09 20:49
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
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Ichiro  Offline OP
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Joined: Aug 2002
Posts: 681
Massachusetts, USA
Neat!


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Cinematic Swooping Camera [Re: Ichiro] #289328
09/11/09 21:00
09/11/09 21:00
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
@Puppeter:
That's awesome, thanks! laugh

Re: Cinematic Swooping Camera [Re: Cowabanga] #290574
09/20/09 07:18
09/20/09 07:18
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Still looking great, very nice!

What I'd be interested in is if it was "truly" 3 dimensional (sorry for the "truly, it makes it sound bad, which it isn't, but I can't think of a better word). What I mean is that I don't see the camera in the code go beyond a tilt of 90 degrees... which I always found to be the hard part in coding cameras.


~"I never let school interfere with my education"~
-Mark Twain
Re: Cinematic Swooping Camera [Re: Germanunkol] #290611
09/20/09 11:20
09/20/09 11:20
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
You mean something like instead of rotating 180° pan when tilt is about to get higher then 90°, keep on tilting and then roll over or something like that?

I was planning to add the possibility to create camera paths with more than 2 points, so you can create smooth pathways around corners etc.


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
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