2 registered members (Quad, AndrewAMD),
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Key:
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Re: PhysX Plugin Demo
[Re: Quad]
#289136
09/10/09 17:37
09/10/09 17:37
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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@Helghast right click->properties->unblock FAIL! thanks man Bought it as well btw now waiting for my license ^__^ regards,
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Re: PhysX Plugin Demo
[Re: Helghast]
#289231
09/11/09 11:17
09/11/09 11:17
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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I think Ill buy the pro as soon as it gets avaiable, as I WANT the cloth and fluids...^^ But does this plugin work with ATI cards as fast as with Geforce cards? I mean, I own a Geforce, but using the physics as key element will get difficult if not...
Last edited by the_clown; 09/11/09 11:18.
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Re: PhysX Plugin Demo
[Re: the_clown]
#289244
09/11/09 12:13
09/11/09 12:13
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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i bought the normal version, and will get the upgrade when the pro comes out, i also want cloth and fluids hehehheee. I dont think it matters on the card, if the user has the physX runtime components installed he should be fine (only difference is when the user has a physics dedicated card). I'm waiting for my key and dll to get mailed to me, how long does this take on average? regards,
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Re: PhysX Plugin Demo
[Re: Chris3D]
#289385
09/12/09 14:34
09/12/09 14:34
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Okay, thats better than the car example, at least more clear. Purchasing it right away.
3333333333
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Re: PhysX Plugin Demo
[Re: PigHunter]
#289859
09/15/09 22:21
09/15/09 22:21
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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@ PigHunter: Create a physX box with the size of your character. set the box to kinematic and than give the actor the pos. / rot. of your char. e.g.:
player = ent_create("player.mdl",null,action);
player_temp = ent_create("player.mdl",null,action);
set(player_temp,INVISIBLE);
pXent_settype(player_temp,1,0);
pXenr_setmass(player_temp,0,0); // this make it kinematic
pXent_GlobalOffsetEntity (player_temp, player.x, player.pan);
you can try it also without the player_temp, so directly with the player entity, maybe it also works... for more infos use this new thread: NEW POST
website coming soon!
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