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Re: PhysX Plugin Demo [Re: Quad] #289136
09/10/09 17:37
09/10/09 17:37
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Quadraxas
@Helghast right click->properties->unblock


FAIL! thanks man grin
Bought it as well btw now laugh
waiting for my license ^__^

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: PhysX Plugin Demo [Re: Helghast] #289231
09/11/09 11:17
09/11/09 11:17
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I think Ill buy the pro as soon as it gets avaiable, as I WANT the cloth and fluids...^^
But does this plugin work with ATI cards as fast as with Geforce cards? I mean, I own a Geforce, but using the physics as key element will get difficult if not...

Last edited by the_clown; 09/11/09 11:18.
Re: PhysX Plugin Demo [Re: the_clown] #289244
09/11/09 12:13
09/11/09 12:13
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
i bought the normal version, and will get the upgrade when the pro comes out, i also want cloth and fluids wink hehehheee.

I dont think it matters on the card, if the user has the physX runtime components installed he should be fine (only difference is when the user has a physics dedicated card).

I'm waiting for my key and dll to get mailed to me, how long does this take on average?

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: PhysX Plugin Demo [Re: Helghast] #289249
09/11/09 12:57
09/11/09 12:57
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
It took me about a day to get mine. I've only had it for a couple of days and haven’t played around with it that much. I thought it would be as simple as replacing phent with pXent in my scripts. It's not. frown I looked at the car demo to get some idea on how it works, then the manual. No joy yet. Chris needs to get some examples up on how to get it to work with simple objects (boxes, spheres...) sharpish.

Re: PhysX Plugin Demo [Re: PigHunter] #289257
09/11/09 13:07
09/11/09 13:07
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Yeah I read the manual, it's different, but i didnt expect it would be simple replacement tongue

But it doesnt look too hard to do, I'll try when i get mine, then i'll post some simple stuff wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: PhysX Plugin Demo [Re: Helghast] #289258
09/11/09 13:16
09/11/09 13:16
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
Okay, I didn't think it would be that simple, I just hoped it would be that simple. I got a lot of other things to do, so, the least amount of time and effort I have to put into this, the better. wink

Last edited by PigHunter; 09/11/09 13:18.
Re: PhysX Plugin Demo [Re: PigHunter] #289370
09/12/09 12:29
09/12/09 12:29
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Hi, I uploaded a new testlevel, which I will improve from time to time. the manual will be updated soon, there are some things missing, like the info, that you need the pXent_SetActorEventFlag to activate event collisions with ENABLE_FRICTION! maybe some pictures will help, too laugh


website coming soon!
Re: PhysX Plugin Demo [Re: Chris3D] #289385
09/12/09 14:34
09/12/09 14:34
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Okay, thats better than the car example, at least more clear. Purchasing it right away.


3333333333
Re: PhysX Plugin Demo [Re: Quad] #289619
09/14/09 14:04
09/14/09 14:04
Joined: May 2009
Posts: 137
Ohio, U.S.A.
PigHunter Offline
Member
PigHunter  Offline
Member

Joined: May 2009
Posts: 137
Ohio, U.S.A.
@Chris3D
What if I just want to have PhysX objects in my game, not characters, but still want the characters to be able to interact with the PhysX objects? Can this be done? Currently, I have successfully added PhysX objects to my game, (A ball entity created in the air falls to the ground and bounces.) but when I try to manipulate them with my player character, they do not react, they just sit there like static immovable objects.

Thank you

Re: PhysX Plugin Demo [Re: PigHunter] #289859
09/15/09 22:21
09/15/09 22:21
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
@ PigHunter: Create a physX box with the size of your character. set the box to kinematic and than give the actor the pos. / rot. of your char.

e.g.:

Code:
player = ent_create("player.mdl",null,action);
player_temp = ent_create("player.mdl",null,action);
set(player_temp,INVISIBLE);

pXent_settype(player_temp,1,0);
pXenr_setmass(player_temp,0,0); // this make it kinematic

pXent_GlobalOffsetEntity (player_temp, player.x, player.pan);



you can try it also without the player_temp, so directly with the player entity, maybe it also works...

for more infos use this new thread:
NEW POST


website coming soon!
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