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Re: PhysX Plugin [Re: the_clown] #288135
09/04/09 12:39
09/04/09 12:39
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
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Arron  Offline
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Posts: 15
Wyoming
yes how about buying your converted script and then we get dll for free i,m sure it's legal as long as u dont sell commercial games. cause then u run into the arm and a leg liscense. though u might ask nvidia if u can just sell (hi)game(nt) and give plugin for free.

and make it so when you do grab all the other physics application
and make them optional as just throw it in only a few more mega(bites). i,m sure then youll have your justification providing nooneactually sells these plugins. aneway if thea were to worried thea woulnt of had the sdk out there anyway i think that is just a top version of the sdk. its nought the full one. where you can change perameters to engine. that one is the one that costs an arm and aleg. though it also comes with support. and there stipulation is u can,t sell top sdk.


Last edited by Arron; 09/04/09 12:46.
Re: PhysX Plugin [Re: the_clown] #288136
09/04/09 12:39
09/04/09 12:39
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Hey Chris3D can i get the demo download again please?(server cahnge?)


3333333333
Re: PhysX Plugin [Re: Quad] #288139
09/04/09 12:51
09/04/09 12:51
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
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Arron  Offline
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A

Joined: Jan 2009
Posts: 15
Wyoming
so really just sell your converted script and give dll free. see u buy script then give us the dll

Re: PhysX Plugin [Re: Arron] #288397
09/05/09 18:47
09/05/09 18:47
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
@arron: there is no "converted script" it is an DLL-app. a compiled c++ code. Everything is fine, it was my mistake to think that a dll is not an application.

Here you can find the cardemo, with an updated version of my dll, now you can use the 2D feature.
PhysX Demos Download Page


tomorrow you can buy the basic version!
Cheers
Chris


website coming soon!
Re: PhysX Plugin [Re: Chris3D] #288401
09/05/09 19:21
09/05/09 19:21
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
still demanding a full feature list of basic and pro version, ill buy the basic version for sure, but would like to know what will be in a better version...(and will i be able to upgrade when pro or whatever it will be called released?)

Last edited by Quadraxas; 09/05/09 19:22.

3333333333
Re: PhysX Plugin [Re: Quad] #288415
09/06/09 00:57
09/06/09 00:57
Joined: Jan 2009
Posts: 15
Wyoming
A
Arron Offline
Newbie
Arron  Offline
Newbie
A

Joined: Jan 2009
Posts: 15
Wyoming
really is what i was saying is sell uore .c script that u converted to read in gamestudio. thats the conversion prosses. just nought original sdk for ageiaphysics. if u do sell original conversion sell it as a version to .c or whatever u will but dont include original sdk for ageia unless there scripts u converted into .c, then have everyone that puchases it download the agiea physics themselves. then i'm sure your in the clear.

Re: PhysX Plugin [Re: Arron] #288429
09/06/09 09:42
09/06/09 09:42
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
@Quadraxas: Yes, I will give you all the infomation you want, just give me some time to make the manual and the product homepage laugh
@Arron: Everything is fine, i am clear with the NVIDIA license and there is no .c script! laugh


website coming soon!
Re: PhysX Plugin [Re: Chris3D] #288516
09/06/09 23:42
09/06/09 23:42
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline OP
Member
Chris3D  Offline OP
Member

Joined: Sep 2003
Posts: 271
Germany
Ok, the product webpage is online. the manual will be finished in a few days.


website coming soon!
Re: PhysX Plugin [Re: Chris3D] #288536
09/07/09 07:16
09/07/09 07:16
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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Happy Birthday gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
hi ,

One Thing I dont understandig yet.

The PhysX plugin was developed in a contract with Conitec and
should replace the ODE Modul.

Wich version of 3DGS comes now with the PhysX plugin as standard Physics Engine ???

Besides that Chris3D is doing a geat job here.

greeetings gri,


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Plugin [Re: Chris3D] #288538
09/07/09 07:53
09/07/09 07:53
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
Originally Posted By: Chris3D
Ok, the product webpage is online. the manual will be finished in a few days.


A question about "type in your 3DGS registered name", do you mean the name your 3dgs copy is registered under?

This to me personally, isn't preferred... Also, I noticed a Pro version too, what's the difference gonna be?
If Pro is alot better, i'd rather wait for that to come out, but I couldnt find any details on your website...

please enlighten us wink

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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