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Re: PhysX Plugin
[Re: the_clown]
#288135
09/04/09 12:39
09/04/09 12:39
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Joined: Jan 2009
Posts: 15 Wyoming
Arron
Newbie
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Newbie
Joined: Jan 2009
Posts: 15
Wyoming
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yes how about buying your converted script and then we get dll for free i,m sure it's legal as long as u dont sell commercial games. cause then u run into the arm and a leg liscense. though u might ask nvidia if u can just sell (hi)game(nt) and give plugin for free.
and make it so when you do grab all the other physics application and make them optional as just throw it in only a few more mega(bites). i,m sure then youll have your justification providing nooneactually sells these plugins. aneway if thea were to worried thea woulnt of had the sdk out there anyway i think that is just a top version of the sdk. its nought the full one. where you can change perameters to engine. that one is the one that costs an arm and aleg. though it also comes with support. and there stipulation is u can,t sell top sdk.
Last edited by Arron; 09/04/09 12:46.
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Re: PhysX Plugin
[Re: Arron]
#288397
09/05/09 18:47
09/05/09 18:47
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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@arron: there is no "converted script" it is an DLL-app. a compiled c++ code. Everything is fine, it was my mistake to think that a dll is not an application. Here you can find the cardemo, with an updated version of my dll, now you can use the 2D feature. PhysX Demos Download Page tomorrow you can buy the basic version! Cheers Chris
website coming soon!
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Re: PhysX Plugin
[Re: Chris3D]
#288401
09/05/09 19:21
09/05/09 19:21
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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still demanding a full feature list of basic and pro version, ill buy the basic version for sure, but would like to know what will be in a better version...(and will i be able to upgrade when pro or whatever it will be called released?)
Last edited by Quadraxas; 09/05/09 19:22.
3333333333
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Re: PhysX Plugin
[Re: Chris3D]
#288536
09/07/09 07:16
09/07/09 07:16
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi ,
One Thing I dont understandig yet.
The PhysX plugin was developed in a contract with Conitec and should replace the ODE Modul.
Wich version of 3DGS comes now with the PhysX plugin as standard Physics Engine ???
Besides that Chris3D is doing a geat job here.
greeetings gri,
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: PhysX Plugin
[Re: Chris3D]
#288538
09/07/09 07:53
09/07/09 07:53
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Ok, the product webpage is online. the manual will be finished in a few days. A question about "type in your 3DGS registered name", do you mean the name your 3dgs copy is registered under? This to me personally, isn't preferred... Also, I noticed a Pro version too, what's the difference gonna be? If Pro is alot better, i'd rather wait for that to come out, but I couldnt find any details on your website... please enlighten us regards,
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