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Re: The future of A7 [Re: Dark_samurai] #287714
09/02/09 10:02
09/02/09 10:02
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i am more interested in the server, will it be a lite-c server or c++ server?


3333333333
Re: The future of A7 [Re: Quad] #287716
09/02/09 10:25
09/02/09 10:25
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
First of all: congratulations!

The encryption works only when server and client are the same (I guess they are also using it...) and jcl said, that with good skills it's possible to create a large scale MMO with the engine, so now the time has come to proof it wink. But I am fairly sure, they will use some kind of master-server and use the engine just as a server for instances.

Re: The future of A7 [Re: Scorpion] #287726
09/02/09 10:50
09/02/09 10:50
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
If fastlane still was here I think he would be pretty happy, because you can be sure that after this project is finished, multiplayer will definately work. laugh

Re: The future of A7 [Re: FBL] #287743
09/02/09 11:16
09/02/09 11:16
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
Multiplayer already works and worked all the time, Fastlanes problem was just that we had no decent multiplayer tutorial back then. That led to all sorts of overly complicated and ineffective multiplayer scripts by users and even in AUM.

As to the server code, there are many - we'll have 28 servers of different purposes in the first stage of the project. But the zone servers, which are responsible for player movement and level change, will indeed be programmed in lite-C, with the same script as the clients.

Re: The future of A7 [Re: jcl] #287813
09/02/09 15:58
09/02/09 15:58
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Quote:
Multiplayer already works and worked all the time, Fastlanes problem was just that we had no decent multiplayer tutorial back then. That led to all sorts of overly complicated and ineffective multiplayer scripts by users and even in AUM.


If that is really the case, why has Conitec not given a review on false
methods and
code-structure improvements / tips much
early, as the problems where obvious for years?

You could have given that as Tutorial Project for
Users such as George, and then have a review if this
was really the "propper" approach to have stable mulitplayer.

Re: The future of A7 [Re: Damocles_] #287900
09/03/09 07:27
09/03/09 07:27
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
That's just what we did when we became aware of the difficulties. Just look in the tutorial.

Re: The future of A7 [Re: jcl] #287941
09/03/09 11:09
09/03/09 11:09
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:
I think that the Gamestudio version of November 2010 will be even better and more useful than without that project.


Just curious, but will this be labeled A8?? I am considering buying A7, but as I am in no hurry, I don't really want to miss out on a free upgrade to the next version again. wink

edit: I've just read the reply in the other thread about A7.99.9 etc. This seems to suggest A8 won't be here for another while. laugh

Last edited by PHeMoX; 09/03/09 11:13.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: The future of A7 [Re: jcl] #288030
09/03/09 17:57
09/03/09 17:57
Joined: Aug 2009
Posts: 49
USA, South Carolina.
Silence_ Offline
Newbie
Silence_  Offline
Newbie

Joined: Aug 2009
Posts: 49
USA, South Carolina.
Awesome!

So is this MMOG that your designing going to be for Gamestudio or for some other company?

Either way good luck.


If "Pro" is the opposite of "Con", then is progress the opposite of congress?
Re: The future of A7 [Re: Dark_samurai] #288039
09/03/09 18:46
09/03/09 18:46
Joined: Nov 2008
Posts: 215
V
vertex Offline
Member
vertex  Offline
Member
V

Joined: Nov 2008
Posts: 215
Congratulations on the deal.

I think really it is just what is needed. I think that when developers use the tech that they create, the tech evolves at a more rapid pace. Perhaps one day we could see an mmo developer kit....

Re: The future of A7 [Re: jcl] #288047
09/03/09 19:50
09/03/09 19:50
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
"Fastlanes problem was just that we had no decent multiplayer tutorial back then"

It was a bit deeper than that wink but I agree that with a working MMOG (not a tutorial or demo mind you, an actual MMOG), most or all of the problems we encountered could have been ferreted out and overcome.

All the same I am of course very happy to hear this and can't wait to see the final product! Congrats!

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